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#ifndef resource_h
#define resource_h
#include "entity.hpp"
#include "location.hpp"
class Resource: public Entity
{
public:
Resource(Window m, std::string s);
Resource(Window m, std::string s, Location z);
Location getLocation();
private:
int amount; //value associated with the amount of whatever (food, etc) left in the resource
};
#endif
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