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#ifndef creature_h
#define creature_h
#include "entity.hpp"
#include "resource.hpp"
#include "location.hpp"
class Creature: public Entity
{
public:
Creature(Window m, std::string s);
int Behavior();
bool Action();
void Priority();
Location getLocation();
void giveR(vector<Resource*> n){nR=n;};
void giveC(vector<Creature*> n){nC=n;};
double Distance(Location A, Location B){return sqrt(pow(A.x-B.x,2)+pow(A.y-B.y,2));};
int getHealth(){return health;};
bool doesItHaveTarget(){return hasTarget;};
int getBestSense(){return bestSense;};
private:
int xTarget;
int yTarget;
bool hasTarget;
bool wandering;
int health;
int maxHealth;
int hunger;
int speed = 2;
bool able;
int bestSense = 100;
vector<Resource*> nR; //vector containing resources near the creature
vector<Creature*> nC; //vector containing creatures near the creature
int n;
};
#endif
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