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#ifndef creature_h
#define creature_h
#include <cstdlib>
#include <list>
#include "entity.hpp"
#include "functions.hpp"
class Creature: public Entity
{
public:
Creature(Rectangle t, DNA D);
void Behavior();
void Action();
void Priority();
void setTarget();
void checkTarget();
void moveTowards(Rectangle t);
void impregnate(DNA D);
void giveNearMe(std::list<Entity*> n){nearMe = n;};
DNA getDNA(){return myDNA;};
DNA getChildsDNA(){return childsDNA;};
int getHealth(){return health;};
int getBestSense(){return myDNA.bestSense;};
bool getGender(){return gender;};
bool getPregnancyReady(){return pregnancyReady;};
void hadPregnancy(){pregnate = pregnancyReady = false;};
private:
Rectangle wTarget;
Entity* target;
std::list<Entity*> nearMe;
DNA myDNA;
DNA childsDNA;
int health;
int amountAte;
int pregnancyTime;
int age;
bool hungry;
bool pregnancyReady;
bool able;
bool hasTarget;
bool wander;
};
#endif
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