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#ifndef creature_h
#define creature_h
#include "entity.hpp"
#include "resource.hpp"
#include "location.hpp"
class Creature: public Entity
{
public:
Creature(Window m, std::string s);
int Behavior();
bool Action();
void Priority();
Location getLocation();
void giveR(vector<Resource*> n){nR=n;};
void giveC(vector<Creature*> n){nC=n;};
int getHealth(){return health;};
double Distance(Location A, Location B);
bool doesItHaveTarget();
int getBestSense(){return bestSense;};
private:
int xTarget; //x-coordinate of creature's target position
int yTarget; //y-coordinate of creature's target position
bool hasTarget;
bool wandering;
int health; //health of a creature (0-100)
int maxHealth;
int hunger; //value associated with a creatures want to find food (0-100)
int speed = 1;
bool able; // ability to reproduce
int bestSense = 100; // Distance it can see/smell/hear
vector<Resource*> nR; //vector containing resources near the creature
vector<Creature*> nC; //vector containing creatures near the creature
int n; // counter for which place in resource array is targeted
};
#endif
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