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2017-03-07-REMOVED ENTITY, RESOURCE, AND CREATURE !majortom6
-replaced them all with one class, organism (always subject to change) -the dna type now is what differs creatures and resources -removed dead constants -may be a rogue segfault -also weird artifacts start showing if running long
2017-03-07-refractoring of includesmajortom6
2017-03-07-quadtree and opengl rendering are now in the master branch !iamn1ck
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed
2017-01-21-took basic math functions and put it into functions.hpptom
-spaced various lines -reorganized variables by datatype -implemented reproduction -reorganized pathing so once a target is set, the creature checks if that same target is near every cycle
2017-01-14completly remove location structure and replaced it with sdl_recttom
2017-01-11-removed all magic numbers and placed them in a constants headertom
-removed unused libraries and redid all header files
2017-01-10-Replaced images with colored rectanglestom
-Removed various functions and variables pertaining to such images -Started migrating all uses of Location to SDL_Rect (I would preferably completly remove Location.hpp) -Scaled down resolution to 1080x640 (I would like to make these global constants)
2016-05-02spring cleaningtom
2016-05-02implemented the location fully into entitytom
2015-05-07Some variable names changed and many comments made so I understand what the ↵dakjos
fuck is going on
2015-05-02fixed in file namingtom
2015-04-30added creature and resource classestom
2015-04-30first committom