Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-07 | -refractoring of includes | majortom6 | |
2017-03-07 | -quadtree and opengl rendering are now in the master branch ! | iamn1ck | |
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed | |||
2017-01-21 | -took basic math functions and put it into functions.hpp | tom | |
-spaced various lines -reorganized variables by datatype -implemented reproduction -reorganized pathing so once a target is set, the creature checks if that same target is near every cycle | |||
2017-01-14 | completly remove location structure and replaced it with sdl_rect | tom | |
2017-01-11 | -removed all magic numbers and placed them in a constants header | tom | |
-removed unused libraries and redid all header files | |||
2017-01-10 | -Replaced images with colored rectangles | tom | |
-Removed various functions and variables pertaining to such images -Started migrating all uses of Location to SDL_Rect (I would preferably completly remove Location.hpp) -Scaled down resolution to 1080x640 (I would like to make these global constants) | |||
2016-05-02 | spring cleaning | tom | |
2016-05-02 | implemented the location fully into entity | tom | |
2015-05-07 | Some variable names changed and many comments made so I understand what the ↵ | dakjos | |
fuck is going on | |||
2015-05-02 | fixed in file naming | tom | |
2015-04-30 | added creature and resource classes | tom | |
2015-04-30 | first commit | tom | |