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AgeCommit message (Expand)Author
2016-05-02fixed issue, was related to erasing nodes within vectors while using iteratorstom
2016-05-02implementing better modularity, came into bad bug. All creatures seem to have...tom
2016-05-02done refractoring typetom
2016-05-02commiting before refractoring type out of location and into entitytom
2016-05-02made list all iteratorstom
2016-05-02spring cleaningtom
2016-05-02implemented the location fully into entitytom
2016-05-02spring cleaningtom
2016-05-02spring cleaning, added framerate cap & started iterator replacementtom
2015-08-01pushing before formatTom
2015-05-26revamped the list and creaturesTom
2015-05-08added removal of resources once eaten, from the L and R vectortom
2015-05-08they may eat if they can reach food in timetom
2015-05-08death now works properlytom
2015-05-08changed the color of the basic resource so no confusion with dead bodies and ...Tom Barrett
2015-05-08all creatures should die now, and leave a body which is a resource.Tom Barrett
2015-05-08fixed some comments and cleaned aroundtom
2015-05-07Some variable names changed and many comments made so I understand what the f...dakjos
2015-05-07woo! detection is implemented albeit shittytom
2015-05-06made list vector not get infinitly bigTom Barrett
2015-05-05fleshed out list, locations of all creatures and resources are now withintom
2015-05-05fixed list to make it easy to add more creatures/resources.tom
2015-05-04process of implementing the unit list, have not compiled or testedTom Barrett
2015-05-02fixed in file namingtom
2015-05-02renamed so atom detects it is a cpp file :xtom
2015-05-02added basic movementtom
2015-05-01removed temp and made compilabletom
2015-05-01needs cleaning, hasnt been testedTom Barrett
2015-05-01fixed directories and makefileTom Barrett