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-rw-r--r--inc/creature.hpp10
-rw-r--r--inc/list.hpp6
-rw-r--r--inc/window.hpp2
3 files changed, 8 insertions, 10 deletions
diff --git a/inc/creature.hpp b/inc/creature.hpp
index 082e8d9..7da82e5 100644
--- a/inc/creature.hpp
+++ b/inc/creature.hpp
@@ -12,7 +12,7 @@ class Creature: public Entity
void Behavior();
void Action();
void Priority();
- void giveN(vector<Entity*> n){N = n;};
+ void giveN(list<Entity*> n){N = n;};
Location getLocation(){return L;};
double Distance(Location A, Location B){return sqrt(pow(A.x-B.x,2)+pow(A.y-B.y,2));};
@@ -22,8 +22,6 @@ class Creature: public Entity
private:
bool hasTarget;
- bool wandering;
-
int health;
int maxHealth;
int hunger;
@@ -31,10 +29,8 @@ class Creature: public Entity
bool able;
int bestSense = 100;
- vector<Entity*> N;
- Entity *target;
-
- int n;
+ list<Entity*> N;
+ Entity *target;
};
#endif
diff --git a/inc/list.hpp b/inc/list.hpp
index 9d05fec..3ad8477 100644
--- a/inc/list.hpp
+++ b/inc/list.hpp
@@ -13,13 +13,13 @@ class List
void Behavior();
void Place();
double Distance(Location A, Location B){return sqrt(pow(A.x-B.x,2)+pow(A.y-B.y,2));};
- vector<Entity*> getNear(Creature C);
+ list<Entity*> getNear(Creature C);
private:
//vectors containing objects of each type
Window main = Window("no");//will be needed for adding R's and C's after constructor.
- vector<Resource> R;
- vector<Creature> C;
+ list<Resource> R;
+ list<Creature> C;
};
#endif
diff --git a/inc/window.hpp b/inc/window.hpp
index b9f9175..97e6c09 100644
--- a/inc/window.hpp
+++ b/inc/window.hpp
@@ -12,6 +12,8 @@
#include <vector>
#include <chrono>
#include <random>
+#include <list>
+
using namespace std;