summaryrefslogtreecommitdiff
path: root/inc/window.hpp
AgeCommit message (Collapse)Author
2017-03-07-removed glm library, its in the debian reposmajortom6
-made opengl and sdl folders in includes, moved various *hpps to them
2017-03-07-quadtree and opengl rendering are now in the master branch !iamn1ck
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed
2017-02-18general refractoringmajortom6
2017-02-18made working on different laptopmajortom6
2017-02-12-minor constant changestom
-implemented dna structure, which carries the creatures attributes suchas speed and reach -currently a child inherits 100% the same dna as the mother -removed sing namespace std
2017-01-11-removed all magic numbers and placed them in a constants headertom
-removed unused libraries and redid all header files
2016-05-02puuuuurfcttom
2016-05-02fixed issue, was related to erasing nodes within vectors while using iteratorstom
2016-05-02spring cleaningtom
2015-05-26revamped the list and creaturesTom
two bugs i can see right now -somehow when a resource has less than 0 amount it still sticks around (somewhat rare) -some creatures just bounce back and forth until they die not getting to their target
2015-05-08death now works properlytom
2015-05-05fleshed out list, locations of all creatures and resources are now withintom
2015-05-05fixed list to make it easy to add more creatures/resources.tom
need to figure out how to generate more random numbers after - implement resource amount and ability to eat
2015-05-04process of implementing the unit list, have not compiled or testedTom Barrett
2015-05-02renamed so atom detects it is a cpp file :xtom