Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-07 | -removed glm library, its in the debian repos | majortom6 | |
-made opengl and sdl folders in includes, moved various *hpps to them | |||
2017-03-07 | -quadtree and opengl rendering are now in the master branch ! | iamn1ck | |
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed | |||
2017-02-18 | general refractoring | majortom6 | |
2017-02-18 | made working on different laptop | majortom6 | |
2017-02-12 | -minor constant changes | tom | |
-implemented dna structure, which carries the creatures attributes suchas speed and reach -currently a child inherits 100% the same dna as the mother -removed sing namespace std | |||
2017-01-11 | -removed all magic numbers and placed them in a constants header | tom | |
-removed unused libraries and redid all header files | |||
2016-05-02 | puuuuurfct | tom | |
2016-05-02 | fixed issue, was related to erasing nodes within vectors while using iterators | tom | |
2016-05-02 | spring cleaning | tom | |
2015-05-26 | revamped the list and creatures | Tom | |
two bugs i can see right now -somehow when a resource has less than 0 amount it still sticks around (somewhat rare) -some creatures just bounce back and forth until they die not getting to their target | |||
2015-05-08 | death now works properly | tom | |
2015-05-05 | fleshed out list, locations of all creatures and resources are now within | tom | |
2015-05-05 | fixed list to make it easy to add more creatures/resources. | tom | |
need to figure out how to generate more random numbers after - implement resource amount and ability to eat | |||
2015-05-04 | process of implementing the unit list, have not compiled or tested | Tom Barrett | |
2015-05-02 | renamed so atom detects it is a cpp file :x | tom | |