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authorTom <spalf0@gmail.com>2015-05-26 14:04:04 -0500
committerTom <spalf0@gmail.com>2015-05-26 14:04:04 -0500
commit6b967f3bd7a3e7203b57bd9e4edb0db82bc9ed1c (patch)
tree8dfb8ce54fb9ef775bd2153aae67307d1f943e78 /inc/window.hpp
parentce6b35d717de85a7ac45fa98197edf13e1820c8a (diff)
revamped the list and creatures
two bugs i can see right now -somehow when a resource has less than 0 amount it still sticks around (somewhat rare) -some creatures just bounce back and forth until they die not getting to their target
Diffstat (limited to 'inc/window.hpp')
-rw-r--r--inc/window.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/inc/window.hpp b/inc/window.hpp
index 073a106..1ea2733 100644
--- a/inc/window.hpp
+++ b/inc/window.hpp
@@ -13,6 +13,8 @@
#include <chrono>
#include <random>
+using namespace std;
+
class Window
{
public: