Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-07 | -quadtree and opengl rendering are now in the master branch ! | iamn1ck | |
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed | |||
2017-02-18 | general refractoring | majortom6 | |
2017-01-14 | completly remove location structure and replaced it with sdl_rect | tom | |
2016-05-02 | spring cleaning, added framerate cap & started iterator replacement | tom | |
2015-05-05 | fleshed out list, locations of all creatures and resources are now within | tom | |
2015-05-04 | process of implementing the unit list, have not compiled or tested | Tom Barrett | |
2015-05-02 | fixed in file naming | tom | |
2015-05-02 | renamed so atom detects it is a cpp file :x | tom | |