Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-19 | -added entity growing | tom | |
-added bite functionality for creature/resource -added gender (next largest feature is reproduction) -refractored creature setTarget function to make more sense -added constants for starting size of entity and max size of entity -refractored list to make make much more sense -added constants for types | |||
2017-01-14 | completly remove location structure and replaced it with sdl_rect | tom | |
2017-01-11 | -removed all magic numbers and placed them in a constants header | tom | |
-removed unused libraries and redid all header files | |||
2017-01-10 | -Replaced images with colored rectangles | tom | |
-Removed various functions and variables pertaining to such images -Started migrating all uses of Location to SDL_Rect (I would preferably completly remove Location.hpp) -Scaled down resolution to 1080x640 (I would like to make these global constants) | |||
2016-05-13 | created settarget function and refractored priority | tom | |
2016-05-02 | reimplemented wandering | tom | |
2016-05-02 | fixed issue, was related to erasing nodes within vectors while using iterators | tom | |
2016-05-02 | implementing better modularity, came into bad bug. All creatures seem to ↵ | tom | |
have same near vector. | |||
2016-05-02 | commiting before refractoring type out of location and into entity | tom | |
2016-05-02 | spring cleaning | tom | |
2016-05-02 | spring cleaning | tom | |
2015-08-01 | pushing before format | Tom | |
2015-05-26 | revamped the list and creatures | Tom | |
two bugs i can see right now -somehow when a resource has less than 0 amount it still sticks around (somewhat rare) -some creatures just bounce back and forth until they die not getting to their target | |||
2015-05-08 | added removal of resources once eaten, from the L and R vector | tom | |
creatures that done move don't die right now, we need them to wander if they dont have a priority **difficult** | |||
2015-05-08 | they may eat if they can reach food in time | tom | |
2015-05-08 | all creatures should die now, and leave a body which is a resource. | Tom Barrett | |
they currently don't have a way to gain health so they live short sad lives. haven't compiled or tested, so more work needs to be done | |||
2015-05-08 | fixed some comments and cleaned around | tom | |
2015-05-07 | Some variable names changed and many comments made so I understand what the ↵ | dakjos | |
fuck is going on | |||
2015-05-07 | woo! detection is implemented albeit shitty | tom | |
2015-05-05 | fleshed out list, locations of all creatures and resources are now within | tom | |
2015-05-04 | process of implementing the unit list, have not compiled or tested | Tom Barrett | |
2015-05-02 | fixed in file naming | tom | |
2015-05-02 | renamed so atom detects it is a cpp file :x | tom | |