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really old c++ and sdl evolution simulator
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constants.hpp
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Author
2017-03-26
-all organisms now in one list
HEAD
master
Tom Barrett
2017-03-12
-renamed constants to fit new datatypes
Tom Barrett
2017-03-07
-added carnivores
majortom6
2017-03-07
-removed the Graphics Data class
majortom6
2017-03-07
touches
majortom6
2017-03-07
-REMOVED ENTITY, RESOURCE, AND CREATURE !
majortom6
2017-03-07
-reimplemented a creature only being aware of something within its best sense...
majortom6
2017-03-07
-added more detailed mutation function, eventually a normal distrobution will...
majortom6
2017-03-07
-began refractoring src
majortom6
2017-03-07
-finished formatting all of the includes, at least for now
majortom6
2017-03-07
-refractoring of includes
majortom6
2017-03-07
-removed all references to sdl_rect and location and now everything now uses ...
majortom6
2017-03-07
-quadtree and opengl rendering are now in the master branch !
iamn1ck
2017-02-12
-minor constant changes
tom
2017-02-07
-added aging
tom
2017-01-21
-took basic math functions and put it into functions.hpp
tom
2017-01-19
more entertaining constants
tom
2017-01-19
-added entity growing
tom
2017-01-14
made it so resources spawn during simulation
tom
2017-01-11
-removed all magic numbers and placed them in a constants header
tom