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authormajortom6 <tombarrett@siu.edu>2017-02-25 12:42:41 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:23:41 -0600
commitd10f3df359cbccd1d7ee13b7981fee575a90637f (patch)
treec6faefd9c6f24663b0ae4bdee505d6456e8208a1 /inc/constants.hpp
parent86fba51a32de6528cead5fdf24846d1e0540cad9 (diff)
-began refractoring src
-reduced area creatures and resources spawn -everything should be on 8 spaces now -reorganized creatures action function to make more logical sense -stripped out unused parts of geoshader and spritebatch
Diffstat (limited to 'inc/constants.hpp')
-rw-r--r--inc/constants.hpp54
1 files changed, 28 insertions, 26 deletions
diff --git a/inc/constants.hpp b/inc/constants.hpp
index fbcb454..518f2ac 100644
--- a/inc/constants.hpp
+++ b/inc/constants.hpp
@@ -2,43 +2,45 @@
#define constants_h
// General
-const int CREATURES = 100;
-const int RESOURCES = 1000;
-const int MINIMUM_RESOURCES = 800;
-const int WINDOW_X = 1000;
-const int WINDOW_Y = 1000;
+const int CREATURES = 100;
+const int RESOURCES = 1000;
+const int MINIMUM_RESOURCES = 800;
+const int WINDOW_X = 1000;
+const int WINDOW_Y = 1000;
// Types
-const int CREATURE_TYPE = 1;
-const int RESOURCE_TYPE = 2;
+const int CREATURE_TYPE = 1;
+const int RESOURCE_TYPE = 2;
// Creatures
-const int CREATURE_MAX_HEALTH = 1000;
-const int CREATURE_REACH = 1;
-const int CREATURE_BEST_SENSE = 10;
-const int CREATURE_BITE = 10;
-const int CREATURE_AMOUNT_TO_GROW = 50;
-const int CREATURE_EXP_PREG_TIME = 100;
-const int CREATURE_EXP_AGE = 1000000;
-const int CREATURE_SIZE_MAX = 10;
-const float CREATURE_SPEED = .1;
+const int CREATURE_MAX_HEALTH = 1000;
+const int CREATURE_REACH = 1;
+const int CREATURE_BEST_SENSE = 1;
+const int CREATURE_BITE = 10;
+const int CREATURE_AMOUNT_TO_GROW = 50;
+const int CREATURE_EXP_PREG_TIME = 100;
+const int CREATURE_EXP_AGE = 1000000;
+const int CREATURE_SIZE_MAX = 10;
+const float CREATURE_SPEED = .1;
// Resource
-const int RESOURCE_SIZE_STAR = 1;
-const int RESOURCE_SIZE_MAX = 4;
-const int RESOURCE_AMOUNT_START = 100;
-const int RESOURCE_AMOUNT_MAX = 200;
-const int RESOURCE_GROW = 1;
+const int RESOURCE_SIZE_START = 1;
+const int RESOURCE_SIZE_MAX = 4;
+const int RESOURCE_AMOUNT_START = 100;
+const int RESOURCE_AMOUNT_MAX = 200;
+const int RESOURCE_GROW = 1;
// Opengl
-const int NUM_SHADERS = 3;
-const int NUM_UNIFORMS = 3;
+const int NUM_SHADERS = 3;
+const int NUM_UNIFORMS = 3;
+const float CREATURE_SIDES = 4.0;
+const float RESOURCE_SIDES = 10;
// Quadtree
-const int MAX_OBJECTS = 5;
-const int MAX_LEVELS = 6;
+const int MAX_OBJECTS = 5;
+const int MAX_LEVELS = 6;
// Camera
-const float MOVE_AMOUNT = .2;
+const float MOVE_AMOUNT = .2;
#endif