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really old c++ and sdl evolution simulator
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Author
2017-03-26
-all organisms now in one list
HEAD
master
Tom Barrett
2017-03-17
-fixed type init
Tom Barrett
2017-03-15
-string comparison is for losers
Tom Barrett
2017-03-12
-renamed constants to fit new datatypes
Tom Barrett
2017-03-07
-added carnivores
majortom6
2017-03-07
-removed the Graphics Data class
majortom6
2017-03-07
touches
majortom6
2017-03-07
woops
majortom6
2017-03-07
minor reordering
majortom6
2017-03-07
-REMOVED ENTITY, RESOURCE, AND CREATURE !
majortom6
2017-03-07
-reimplemented a creature only being aware of something within its best sense...
majortom6
2017-03-07
-comepletly removed use of lists in quadtree and creature, using vectors now
majortom6
2017-03-07
-added more detailed mutation function, eventually a normal distrobution will...
majortom6
2017-03-07
-little touches
majortom6
2017-03-07
-began refractoring src
majortom6
2017-03-07
touching
majortom6
2017-03-07
-speedcaps now working again
majortom6
2017-03-07
-finished formatting all of the includes, at least for now
majortom6
2017-03-07
-removed rectdrawer
majortom6
2017-03-07
-refractoring of includes
majortom6
2017-03-07
-removed glm library, its in the debian repos
majortom6
2017-03-07
-removed all references to sdl_rect and location and now everything now uses ...
majortom6
2017-03-07
-quadtree and opengl rendering are now in the master branch !
iamn1ck
2017-02-18
general refractoring
majortom6
2017-02-18
fixed stupid segfault
majortom6
2017-02-18
made working on different laptop
majortom6
2017-02-12
-added DNA combining, currently it just takes the average of the mother and f...
tom
2017-02-12
-removed grouping
tom
2017-02-12
-added pause function
tom
2017-02-12
-minor constant changes
tom
2017-02-10
minor readme changes
tom
2017-02-08
-added quitting with q
tom
2017-02-07
-added aging
tom
2017-02-07
set some goals
tom
2017-01-21
-took basic math functions and put it into functions.hpp
tom
2017-01-19
more entertaining constants
tom
2017-01-19
-added entity growing
tom
2017-01-14
improved library specs
tom
2017-01-14
made it so resources spawn during simulation
tom
2017-01-14
completly remove location structure and replaced it with sdl_rect
tom
2017-01-11
-removed all magic numbers and placed them in a constants header
tom
2017-01-10
-Replaced images with colored rectangles
tom
2016-05-13
created settarget function and refractored priority
tom
2016-05-02
puuuuurfct
tom
2016-05-02
reimplemented wandering
tom
2016-05-02
fixed issue, was related to erasing nodes within vectors while using iterators
tom
2016-05-02
implementing better modularity, came into bad bug. All creatures seem to have...
tom
2016-05-02
done refractoring type
tom
2016-05-02
commiting before refractoring type out of location and into entity
tom
2016-05-02
made list all iterators
tom
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