diff options
author | majortom6 <tombarrett@siu.edu> | 2017-02-26 11:34:23 -0600 |
---|---|---|
committer | Tom Barrett <tombarrett@siu.edu> | 2017-03-07 13:23:42 -0600 |
commit | 3c78d411760beb9332e7282e4ec49a199998c67d (patch) | |
tree | c0cf398c7857b2945d546d1cd11763c52bf626f5 | |
parent | 547eb0694484aec2f599967e788e4229ac08cf6e (diff) |
touches
-rw-r--r-- | README.md | 3 | ||||
-rw-r--r-- | inc/constants.hpp | 4 |
2 files changed, 4 insertions, 3 deletions
@@ -11,9 +11,10 @@ ideas - click to add entities - randomly generate new types of creatures - gui speed up / down -- DNA mutations +- DNA mutations with normal distrobution - pick a c naming/coding standard and stick with it - show framerate in gui +- multithreading credit to iamn1ck for opengl and quadtree diff --git a/inc/constants.hpp b/inc/constants.hpp index ce4c3ff..41fc082 100644 --- a/inc/constants.hpp +++ b/inc/constants.hpp @@ -4,7 +4,7 @@ // General const int CREATURES = 100; const int RESOURCES = 1000; -const int MINIMUM_RESOURCES = 800; +const int MINIMUM_RESOURCES = 5000; const int WINDOW_X = 1000; const int WINDOW_Y = 1000; @@ -17,7 +17,7 @@ const int CREATURE_MAX_HEALTH = 1000; const int CREATURE_BEST_SENSE = 2; const int CREATURE_BITE = 10; const int CREATURE_EXP_PREG_TIME = 100; -const int CREATURE_EXP_AGE = 1000; +const int CREATURE_EXP_AGE = 10000; const float CREATURE_SPEED = .1; const float CREATURE_MUTATION_PERCENT = .25; const float CREATURE_MUTATION_CHANCE = .05; |