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authormajortom6 <tombarrett@siu.edu>2017-02-26 11:34:23 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:23:42 -0600
commit3c78d411760beb9332e7282e4ec49a199998c67d (patch)
treec0cf398c7857b2945d546d1cd11763c52bf626f5
parent547eb0694484aec2f599967e788e4229ac08cf6e (diff)
touches
-rw-r--r--README.md3
-rw-r--r--inc/constants.hpp4
2 files changed, 4 insertions, 3 deletions
diff --git a/README.md b/README.md
index 58b471c..4cc0100 100644
--- a/README.md
+++ b/README.md
@@ -11,9 +11,10 @@ ideas
- click to add entities
- randomly generate new types of creatures
- gui speed up / down
-- DNA mutations
+- DNA mutations with normal distrobution
- pick a c naming/coding standard and stick with it
- show framerate in gui
+- multithreading
credit to iamn1ck for opengl and quadtree
diff --git a/inc/constants.hpp b/inc/constants.hpp
index ce4c3ff..41fc082 100644
--- a/inc/constants.hpp
+++ b/inc/constants.hpp
@@ -4,7 +4,7 @@
// General
const int CREATURES = 100;
const int RESOURCES = 1000;
-const int MINIMUM_RESOURCES = 800;
+const int MINIMUM_RESOURCES = 5000;
const int WINDOW_X = 1000;
const int WINDOW_Y = 1000;
@@ -17,7 +17,7 @@ const int CREATURE_MAX_HEALTH = 1000;
const int CREATURE_BEST_SENSE = 2;
const int CREATURE_BITE = 10;
const int CREATURE_EXP_PREG_TIME = 100;
-const int CREATURE_EXP_AGE = 1000;
+const int CREATURE_EXP_AGE = 10000;
const float CREATURE_SPEED = .1;
const float CREATURE_MUTATION_PERCENT = .25;
const float CREATURE_MUTATION_CHANCE = .05;