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author | majortom6 <tombarrett@siu.edu> | 2017-02-19 12:06:25 -0600 |
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committer | Tom Barrett <tombarrett@siu.edu> | 2017-03-07 13:23:41 -0600 |
commit | 86fba51a32de6528cead5fdf24846d1e0540cad9 (patch) | |
tree | a688c7a3b78a0d70916778709d91a835b912f1a9 | |
parent | 0846d5802965d257f176e033d7a6ac353ed648f3 (diff) |
touching
-rw-r--r-- | README.md | 1 | ||||
-rw-r--r-- | src/main.cpp | 1 |
2 files changed, 1 insertions, 1 deletions
@@ -16,4 +16,5 @@ ideas - show framerate in gui credit to iamn1ck for opengl and quadtree + credit to dakjos for assistance with theorycrafting the idea diff --git a/src/main.cpp b/src/main.cpp index 1cec997..d5a192d 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -46,7 +46,6 @@ int main() shader.Bind();
_spriteBatch.begin();
- printf("%d\n",L.creatures.size());
for(std::list<Creature>::iterator it = L.creatures.begin(); it != L.creatures.end(); it++)
_spriteBatch.draw(it->getGFXD());
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