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authormajortom6 <tombarrett@siu.edu>2017-02-19 12:06:25 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:23:41 -0600
commit86fba51a32de6528cead5fdf24846d1e0540cad9 (patch)
treea688c7a3b78a0d70916778709d91a835b912f1a9
parent0846d5802965d257f176e033d7a6ac353ed648f3 (diff)
touching
-rw-r--r--README.md1
-rw-r--r--src/main.cpp1
2 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 6968a39..58b471c 100644
--- a/README.md
+++ b/README.md
@@ -16,4 +16,5 @@ ideas
- show framerate in gui
credit to iamn1ck for opengl and quadtree
+
credit to dakjos for assistance with theorycrafting the idea
diff --git a/src/main.cpp b/src/main.cpp
index 1cec997..d5a192d 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -46,7 +46,6 @@ int main()
shader.Bind();
_spriteBatch.begin();
- printf("%d\n",L.creatures.size());
for(std::list<Creature>::iterator it = L.creatures.begin(); it != L.creatures.end(); it++)
_spriteBatch.draw(it->getGFXD());