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-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-///
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-///
-/// Restrictions:
-/// By making use of the Software for military purposes, you choose to make
-/// a Bunny unhappy.
-///
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref core
-/// @file glm/detail/type_mat.hpp
-/// @date 2010-01-26 / 2011-06-15
-/// @author Christophe Riccio
-///////////////////////////////////////////////////////////////////////////////////
-
-#pragma once
-
-#include "precision.hpp"
-
-namespace glm{
-namespace detail
-{
- template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
- struct outerProduct_trait{};
-}//namespace detail
-
- template <typename T, precision P> struct tvec2;
- template <typename T, precision P> struct tvec3;
- template <typename T, precision P> struct tvec4;
- template <typename T, precision P> struct tmat2x2;
- template <typename T, precision P> struct tmat2x3;
- template <typename T, precision P> struct tmat2x4;
- template <typename T, precision P> struct tmat3x2;
- template <typename T, precision P> struct tmat3x3;
- template <typename T, precision P> struct tmat3x4;
- template <typename T, precision P> struct tmat4x2;
- template <typename T, precision P> struct tmat4x3;
- template <typename T, precision P> struct tmat4x4;
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 columns of 2 components matrix of low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x2<float, lowp> lowp_mat2;
-
- /// 2 columns of 2 components matrix of medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x2<float, mediump> mediump_mat2;
-
- /// 2 columns of 2 components matrix of high precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x2<float, highp> highp_mat2;
-
- /// 2 columns of 2 components matrix of low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x2<float, lowp> lowp_mat2x2;
-
- /// 2 columns of 2 components matrix of medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x2<float, mediump> mediump_mat2x2;
-
- /// 2 columns of 2 components matrix of high precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x2<float, highp> highp_mat2x2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 columns of 3 components matrix of low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x3<float, lowp> lowp_mat2x3;
-
- /// 2 columns of 3 components matrix of medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x3<float, mediump> mediump_mat2x3;
-
- /// 2 columns of 3 components matrix of high precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x3<float, highp> highp_mat2x3;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 columns of 4 components matrix of low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x4<float, lowp> lowp_mat2x4;
-
- /// 2 columns of 4 components matrix of medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x4<float, mediump> mediump_mat2x4;
-
- /// 2 columns of 4 components matrix of high precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x4<float, highp> highp_mat2x4;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 columns of 2 components matrix of low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x2<float, lowp> lowp_mat3x2;
-
- /// 3 columns of 2 components matrix of medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x2<float, mediump> mediump_mat3x2;
-
- /// 3 columns of 2 components matrix of high precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x2<float, highp> highp_mat3x2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 columns of 3 components matrix of low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x3<float, lowp> lowp_mat3;
-
- /// 3 columns of 3 components matrix of medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x3<float, mediump> mediump_mat3;
-
- /// 3 columns of 3 components matrix of high precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x3<float, highp> highp_mat3;
-
- /// 3 columns of 3 components matrix of low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x3<float, lowp> lowp_mat3x3;
-
- /// 3 columns of 3 components matrix of medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x3<float, mediump> mediump_mat3x3;
-
- /// 3 columns of 3 components matrix of high precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x3<float, highp> highp_mat3x3;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 columns of 4 components matrix of low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x4<float, lowp> lowp_mat3x4;
-
- /// 3 columns of 4 components matrix of medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x4<float, mediump> mediump_mat3x4;
-
- /// 3 columns of 4 components matrix of high precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x4<float, highp> highp_mat3x4;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 columns of 2 components matrix of low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x2<float, lowp> lowp_mat4x2;
-
- /// 4 columns of 2 components matrix of medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x2<float, mediump> mediump_mat4x2;
-
- /// 4 columns of 2 components matrix of high precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x2<float, highp> highp_mat4x2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 columns of 3 components matrix of low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x3<float, lowp> lowp_mat4x3;
-
- /// 4 columns of 3 components matrix of medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x3<float, mediump> mediump_mat4x3;
-
- /// 4 columns of 3 components matrix of high precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x3<float, highp> highp_mat4x3;
-
- /// @}
-
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 columns of 4 components matrix of low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x4<float, lowp> lowp_mat4;
-
- /// 4 columns of 4 components matrix of medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x4<float, mediump> mediump_mat4;
-
- /// 4 columns of 4 components matrix of high precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x4<float, highp> highp_mat4;
-
- /// 4 columns of 4 components matrix of low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x4<float, lowp> lowp_mat4x4;
-
- /// 4 columns of 4 components matrix of medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x4<float, mediump> mediump_mat4x4;
-
- /// 4 columns of 4 components matrix of high precision floating-point numbers.
- /// There is no guarantee on the actual precision.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x4<float, highp> highp_mat4x4;
-
- /// @}
-
- /// @addtogroup core_types
- /// @{
-
- //////////////////////////
- // Float definition
-
-#if(defined(GLM_PRECISION_LOWP_FLOAT))
- typedef lowp_mat2x2 mat2x2;
- typedef lowp_mat2x3 mat2x3;
- typedef lowp_mat2x4 mat2x4;
- typedef lowp_mat3x2 mat3x2;
- typedef lowp_mat3x3 mat3x3;
- typedef lowp_mat3x4 mat3x4;
- typedef lowp_mat4x2 mat4x2;
- typedef lowp_mat4x3 mat4x3;
- typedef lowp_mat4x4 mat4x4;
-#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
- typedef mediump_mat2x2 mat2x2;
- typedef mediump_mat2x3 mat2x3;
- typedef mediump_mat2x4 mat2x4;
- typedef mediump_mat3x2 mat3x2;
- typedef mediump_mat3x3 mat3x3;
- typedef mediump_mat3x4 mat3x4;
- typedef mediump_mat4x2 mat4x2;
- typedef mediump_mat4x3 mat4x3;
- typedef mediump_mat4x4 mat4x4;
-#else
- //! 2 columns of 2 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat2x2 mat2x2;
-
- //! 2 columns of 3 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat2x3 mat2x3;
-
- //! 2 columns of 4 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat2x4 mat2x4;
-
- //! 3 columns of 2 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat3x2 mat3x2;
-
- //! 3 columns of 3 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat3x3 mat3x3;
-
- //! 3 columns of 4 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat3x4 mat3x4;
-
- //! 4 columns of 2 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat4x2 mat4x2;
-
- //! 4 columns of 3 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat4x3 mat4x3;
-
- //! 4 columns of 4 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_mat4x4 mat4x4;
-
-#endif//GLM_PRECISION
-
- //! 2 columns of 2 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef mat2x2 mat2;
-
- //! 3 columns of 3 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef mat3x3 mat3;
-
- //! 4 columns of 4 components matrix of floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef mat4x4 mat4;
-
- //////////////////////////
- // Double definition
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 columns of 2 components matrix of low precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x2<double, lowp> lowp_dmat2;
-
- /// 2 columns of 2 components matrix of medium precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x2<double, mediump> mediump_dmat2;
-
- /// 2 columns of 2 components matrix of high precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x2<double, highp> highp_dmat2;
-
- /// 2 columns of 2 components matrix of low precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x2<double, lowp> lowp_dmat2x2;
-
- /// 2 columns of 2 components matrix of medium precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x2<double, mediump> mediump_dmat2x2;
-
- /// 2 columns of 2 components matrix of high precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x2<double, highp> highp_dmat2x2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 columns of 3 components matrix of low precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x3<double, lowp> lowp_dmat2x3;
-
- /// 2 columns of 3 components matrix of medium precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x3<double, mediump> mediump_dmat2x3;
-
- /// 2 columns of 3 components matrix of high precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x3<double, highp> highp_dmat2x3;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 2 columns of 4 components matrix of low precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x4<double, lowp> lowp_dmat2x4;
-
- /// 2 columns of 4 components matrix of medium precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x4<double, mediump> mediump_dmat2x4;
-
- /// 2 columns of 4 components matrix of high precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat2x4<double, highp> highp_dmat2x4;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 columns of 2 components matrix of low precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x2<double, lowp> lowp_dmat3x2;
-
- /// 3 columns of 2 components matrix of medium precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x2<double, mediump> mediump_dmat3x2;
-
- /// 3 columns of 2 components matrix of high precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x2<double, highp> highp_dmat3x2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 columns of 3 components matrix of low precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x3<float, lowp> lowp_dmat3;
-
- /// 3 columns of 3 components matrix of medium precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x3<double, mediump> mediump_dmat3;
-
- /// 3 columns of 3 components matrix of high precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x3<double, highp> highp_dmat3;
-
- /// 3 columns of 3 components matrix of low precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x3<double, lowp> lowp_dmat3x3;
-
- /// 3 columns of 3 components matrix of medium precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x3<double, mediump> mediump_dmat3x3;
-
- /// 3 columns of 3 components matrix of high precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x3<double, highp> highp_dmat3x3;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 3 columns of 4 components matrix of low precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x4<double, lowp> lowp_dmat3x4;
-
- /// 3 columns of 4 components matrix of medium precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x4<double, mediump> mediump_dmat3x4;
-
- /// 3 columns of 4 components matrix of high precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat3x4<double, highp> highp_dmat3x4;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 columns of 2 components matrix of low precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x2<double, lowp> lowp_dmat4x2;
-
- /// 4 columns of 2 components matrix of medium precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x2<double, mediump> mediump_dmat4x2;
-
- /// 4 columns of 2 components matrix of high precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x2<double, highp> highp_dmat4x2;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 columns of 3 components matrix of low precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x3<double, lowp> lowp_dmat4x3;
-
- /// 4 columns of 3 components matrix of medium precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x3<double, mediump> mediump_dmat4x3;
-
- /// 4 columns of 3 components matrix of high precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x3<double, highp> highp_dmat4x3;
-
- /// @}
-
- /// @addtogroup core_precision
- /// @{
-
- /// 4 columns of 4 components matrix of low precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x4<double, lowp> lowp_dmat4;
-
- /// 4 columns of 4 components matrix of medium precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x4<double, mediump> mediump_dmat4;
-
- /// 4 columns of 4 components matrix of high precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x4<double, highp> highp_dmat4;
-
- /// 4 columns of 4 components matrix of low precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x4<double, lowp> lowp_dmat4x4;
-
- /// 4 columns of 4 components matrix of medium precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x4<double, mediump> mediump_dmat4x4;
-
- /// 4 columns of 4 components matrix of high precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x4<double, highp> highp_dmat4x4;
-
- /// @}
-
-#if(defined(GLM_PRECISION_LOWP_DOUBLE))
- typedef lowp_dmat2x2 dmat2x2;
- typedef lowp_dmat2x3 dmat2x3;
- typedef lowp_dmat2x4 dmat2x4;
- typedef lowp_dmat3x2 dmat3x2;
- typedef lowp_dmat3x3 dmat3x3;
- typedef lowp_dmat3x4 dmat3x4;
- typedef lowp_dmat4x2 dmat4x2;
- typedef lowp_dmat4x3 dmat4x3;
- typedef lowp_dmat4x4 dmat4x4;
-#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
- typedef mediump_dmat2x2 dmat2x2;
- typedef mediump_dmat2x3 dmat2x3;
- typedef mediump_dmat2x4 dmat2x4;
- typedef mediump_dmat3x2 dmat3x2;
- typedef mediump_dmat3x3 dmat3x3;
- typedef mediump_dmat3x4 dmat3x4;
- typedef mediump_dmat4x2 dmat4x2;
- typedef mediump_dmat4x3 dmat4x3;
- typedef mediump_dmat4x4 dmat4x4;
-#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
-
- //! 2 * 2 matrix of double-precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat2x2 dmat2;
-
- //! 3 * 3 matrix of double-precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat3x3 dmat3;
-
- //! 4 * 4 matrix of double-precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat4x4 dmat4;
-
- //! 2 * 2 matrix of double-precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat2x2 dmat2x2;
-
- //! 2 * 3 matrix of double-precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat2x3 dmat2x3;
-
- //! 2 * 4 matrix of double-precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat2x4 dmat2x4;
-
- //! 3 * 2 matrix of double-precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat3x2 dmat3x2;
-
- /// 3 * 3 matrix of double-precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat3x3 dmat3x3;
-
- /// 3 * 4 matrix of double-precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat3x4 dmat3x4;
-
- /// 4 * 2 matrix of double-precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat4x2 dmat4x2;
-
- /// 4 * 3 matrix of double-precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat4x3 dmat4x3;
-
- /// 4 * 4 matrix of double-precision floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- typedef highp_dmat4x4 dmat4x4;
-
-#endif//GLM_PRECISION
-
- /// @}
-}//namespace glm