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-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-///
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-///
-/// Restrictions:
-/// By making use of the Software for military purposes, you choose to make
-/// a Bunny unhappy.
-///
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref core
-/// @file glm/detail/func_vector_relational.hpp
-/// @date 2008-08-03 / 2011-06-15
-/// @author Christophe Riccio
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
-///
-/// @defgroup core_func_vector_relational Vector Relational Functions
-/// @ingroup core
-///
-/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
-/// operate on scalars and produce scalar Boolean results. For vector results,
-/// use the following built-in functions.
-///
-/// In all cases, the sizes of all the input and return vectors for any particular
-/// call must match.
-///////////////////////////////////////////////////////////////////////////////////
-
-#pragma once
-
-#include "precision.hpp"
-#include "setup.hpp"
-
-namespace glm
-{
- /// @addtogroup core_func_vector_relational
- /// @{
-
- /// Returns the component-wise comparison result of x < y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns the component-wise comparison of result x <= y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns the component-wise comparison of result x > y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns the component-wise comparison of result x >= y.
- ///
- /// @tparam vecType Floating-point or integer vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns the component-wise comparison of result x == y.
- ///
- /// @tparam vecType Floating-point, integer or boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns the component-wise comparison of result x != y.
- ///
- /// @tparam vecType Floating-point, integer or boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns true if any component of x is true.
- ///
- /// @tparam vecType Boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL bool any(vecType<bool, P> const & v);
-
- /// Returns true if all components of x are true.
- ///
- /// @tparam vecType Boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL bool all(vecType<bool, P> const & v);
-
- /// Returns the component-wise logical complement of x.
- /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
- ///
- /// @tparam vecType Boolean vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
- template <precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v);
-
- /// @}
-}//namespace glm
-
-#include "func_vector_relational.inl"