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-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-///
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-///
-/// Restrictions:
-/// By making use of the Software for military purposes, you choose to make
-/// a Bunny unhappy.
-///
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref core
-/// @file glm/detail/func_matrix.hpp
-/// @date 2008-08-03 / 2011-06-15
-/// @author Christophe Riccio
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
-///
-/// @defgroup core_func_matrix Matrix functions
-/// @ingroup core
-///
-/// For each of the following built-in matrix functions, there is both a
-/// single-precision floating point version, where all arguments and return values
-/// are single precision, and a double-precision floating version, where all
-/// arguments and return values are double precision. Only the single-precision
-/// floating point version is shown.
-///////////////////////////////////////////////////////////////////////////////////
-
-#pragma once
-
-// Dependencies
-#include "../detail/precision.hpp"
-#include "../detail/setup.hpp"
-#include "../detail/type_mat.hpp"
-#include "../vec2.hpp"
-#include "../vec3.hpp"
-#include "../vec4.hpp"
-#include "../mat2x2.hpp"
-#include "../mat2x3.hpp"
-#include "../mat2x4.hpp"
-#include "../mat3x2.hpp"
-#include "../mat3x3.hpp"
-#include "../mat3x4.hpp"
-#include "../mat4x2.hpp"
-#include "../mat4x3.hpp"
-#include "../mat4x4.hpp"
-
-namespace glm{
-namespace detail
-{
- template <typename T, precision P>
- struct outerProduct_trait<T, P, tvec2, tvec2>
- {
- typedef tmat2x2<T, P> type;
- };
-
- template <typename T, precision P>
- struct outerProduct_trait<T, P, tvec2, tvec3>
- {
- typedef tmat2x3<T, P> type;
- };
-
- template <typename T, precision P>
- struct outerProduct_trait<T, P, tvec2, tvec4>
- {
- typedef tmat2x4<T, P> type;
- };
-
- template <typename T, precision P>
- struct outerProduct_trait<T, P, tvec3, tvec2>
- {
- typedef tmat3x2<T, P> type;
- };
-
- template <typename T, precision P>
- struct outerProduct_trait<T, P, tvec3, tvec3>
- {
- typedef tmat3x3<T, P> type;
- };
-
- template <typename T, precision P>
- struct outerProduct_trait<T, P, tvec3, tvec4>
- {
- typedef tmat3x4<T, P> type;
- };
-
- template <typename T, precision P>
- struct outerProduct_trait<T, P, tvec4, tvec2>
- {
- typedef tmat4x2<T, P> type;
- };
-
- template <typename T, precision P>
- struct outerProduct_trait<T, P, tvec4, tvec3>
- {
- typedef tmat4x3<T, P> type;
- };
-
- template <typename T, precision P>
- struct outerProduct_trait<T, P, tvec4, tvec4>
- {
- typedef tmat4x4<T, P> type;
- };
-
-}//namespace detail
-
- /// @addtogroup core_func_matrix
- /// @{
-
- /// Multiply matrix x by matrix y component-wise, i.e.,
- /// result[i][j] is the scalar product of x[i][j] and y[i][j].
- ///
- /// @tparam matType Floating-point matrix types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template <typename T, precision P, template <typename, precision> class matType>
- GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
-
- /// Treats the first parameter c as a column vector
- /// and the second parameter r as a row vector
- /// and does a linear algebraic matrix multiply c * r.
- ///
- /// @tparam matType Floating-point matrix types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
- GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
-
- /// Returns the transposed matrix of x
- ///
- /// @tparam matType Floating-point matrix types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
-# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012))
- template <typename T, precision P, template <typename, precision> class matType>
- GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
-# endif
-
- /// Return the determinant of a squared matrix.
- ///
- /// @tparam valType Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template <typename T, precision P, template <typename, precision> class matType>
- GLM_FUNC_DECL T determinant(matType<T, P> const & m);
-
- /// Return the inverse of a squared matrix.
- ///
- /// @tparam valType Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
- template <typename T, precision P, template <typename, precision> class matType>
- GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
-
- /// @}
-}//namespace glm
-
-#include "func_matrix.inl"