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-///////////////////////////////////////////////////////////////////////////////////
-/// OpenGL Mathematics (glm.g-truc.net)
-///
-/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
-/// Permission is hereby granted, free of charge, to any person obtaining a copy
-/// of this software and associated documentation files (the "Software"), to deal
-/// in the Software without restriction, including without limitation the rights
-/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-/// copies of the Software, and to permit persons to whom the Software is
-/// furnished to do so, subject to the following conditions:
-///
-/// The above copyright notice and this permission notice shall be included in
-/// all copies or substantial portions of the Software.
-///
-/// Restrictions:
-/// By making use of the Software for military purposes, you choose to make
-/// a Bunny unhappy.
-///
-/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-/// THE SOFTWARE.
-///
-/// @ref core
-/// @file glm/detail/func_geometric.hpp
-/// @date 2008-08-03 / 2011-06-14
-/// @author Christophe Riccio
-///
-/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
-///
-/// @defgroup core_func_geometric Geometric functions
-/// @ingroup core
-///
-/// These operate on vectors as vectors, not component-wise.
-///////////////////////////////////////////////////////////////////////////////////
-
-#pragma once
-
-#include "type_vec3.hpp"
-
-namespace glm
-{
- /// @addtogroup core_func_geometric
- /// @{
-
- /// Returns the length of x, i.e., sqrt(x * x).
- ///
- /// @tparam genType Floating-point vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL T length(
- vecType<T, P> const & x);
-
- /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
- ///
- /// @tparam genType Floating-point vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL T distance(
- vecType<T, P> const & p0,
- vecType<T, P> const & p1);
-
- /// Returns the dot product of x and y, i.e., result = x * y.
- ///
- /// @tparam genType Floating-point vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL T dot(
- vecType<T, P> const & x,
- vecType<T, P> const & y);
-
- /// Returns the cross product of x and y.
- ///
- /// @tparam valType Floating-point scalar types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template <typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> cross(
- tvec3<T, P> const & x,
- tvec3<T, P> const & y);
-
- /// Returns a vector in the same direction as x but with length of 1.
- /// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> normalize(
- vecType<T, P> const & x);
-
- /// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
- ///
- /// @tparam genType Floating-point vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> faceforward(
- vecType<T, P> const & N,
- vecType<T, P> const & I,
- vecType<T, P> const & Nref);
-
- /// For the incident vector I and surface orientation N,
- /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
- ///
- /// @tparam genType Floating-point vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template <typename genType>
- GLM_FUNC_DECL genType reflect(
- genType const & I,
- genType const & N);
-
- /// For the incident vector I and surface normal N,
- /// and the ratio of indices of refraction eta,
- /// return the refraction vector.
- ///
- /// @tparam genType Floating-point vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> refract(
- vecType<T, P> const & I,
- vecType<T, P> const & N,
- T eta);
-
- /// @}
-}//namespace glm
-
-#include "func_geometric.inl"