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authortom <tom@apollo>2017-01-10 09:49:32 -0600
committertom <tom@apollo>2017-01-10 09:49:32 -0600
commitf6f6d81c5634f659693914b7b74efcdd39ba5d4f (patch)
tree5b51e9b82ae36c648e212cc9c95fb8233dc181c1 /src/resource.cpp
parent20717aeb1b12a7179e7b29c3c8880f18b360a1c8 (diff)
-Replaced images with colored rectangles
-Removed various functions and variables pertaining to such images -Started migrating all uses of Location to SDL_Rect (I would preferably completly remove Location.hpp) -Scaled down resolution to 1080x640 (I would like to make these global constants)
Diffstat (limited to 'src/resource.cpp')
-rw-r--r--src/resource.cpp32
1 files changed, 17 insertions, 15 deletions
diff --git a/src/resource.cpp b/src/resource.cpp
index 08929bc..0c07be3 100644
--- a/src/resource.cpp
+++ b/src/resource.cpp
@@ -1,27 +1,29 @@
#include "resource.hpp"
-Resource::Resource(Window m, std::string s)
-{
- texture = loadTexture(s, m);
- renderer = m.getRenderer();
-
- L.y = rand()%800;
- L.x = rand()%1200;
+Resource::Resource(Window m, int size)
+{
+ Init(m);
type = 2;
+ rect.h = rect.w = size;
+
+ L.x = rect.x;
+ L.y = rect.y;
+
amount = 100;
}
-Resource::Resource(Window m, std::string s, Location z)
+Resource::Resource(Window m, int size, Location z)
{
- texture = loadTexture(s, m);
- renderer = m.getRenderer();
-
- L.y = z.y;
- L.x = z.x;
+ Init(m,z);
type = 2;
-
- amount = 100;
+
+ rect.h = rect.w = size;
+
+ L.x = rect.x;
+ L.y = rect.y;
+
+ amount = 200;
}
void Resource::eat()