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authortom <tom@ground-control>2015-05-08 17:41:48 -0500
committertom <tom@ground-control>2015-05-08 17:41:48 -0500
commitce6b35d717de85a7ac45fa98197edf13e1820c8a (patch)
treedaca5dfebdb2c3de0ec851caf13c833cdee43c64 /inc/resource.hpp
parent95fb44dd7009ddbb157fa4c54ddbab88a0af0c0b (diff)
added removal of resources once eaten, from the L and R vector
creatures that done move don't die right now, we need them to wander if they dont have a priority **difficult**
Diffstat (limited to 'inc/resource.hpp')
-rw-r--r--inc/resource.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/inc/resource.hpp b/inc/resource.hpp
index 7417908..a1dd988 100644
--- a/inc/resource.hpp
+++ b/inc/resource.hpp
@@ -10,6 +10,8 @@ class Resource: public Entity
Resource(Window m, std::string s);
Resource(Window m, std::string s, Location z);
Location getLocation();
+ void eat(){amount-=10;};
+ int getAmount(){return amount;};
private:
int amount; //value associated with the amount of whatever (food, etc) left in the resource