From ce6b35d717de85a7ac45fa98197edf13e1820c8a Mon Sep 17 00:00:00 2001 From: tom Date: Fri, 8 May 2015 17:41:48 -0500 Subject: added removal of resources once eaten, from the L and R vector creatures that done move don't die right now, we need them to wander if they dont have a priority **difficult** --- inc/resource.hpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'inc/resource.hpp') diff --git a/inc/resource.hpp b/inc/resource.hpp index 7417908..a1dd988 100644 --- a/inc/resource.hpp +++ b/inc/resource.hpp @@ -10,6 +10,8 @@ class Resource: public Entity Resource(Window m, std::string s); Resource(Window m, std::string s, Location z); Location getLocation(); + void eat(){amount-=10;}; + int getAmount(){return amount;}; private: int amount; //value associated with the amount of whatever (food, etc) left in the resource -- cgit v1.2.3