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authorTom <spalf0@gmail.com>2015-05-26 14:04:04 -0500
committerTom <spalf0@gmail.com>2015-05-26 14:04:04 -0500
commit6b967f3bd7a3e7203b57bd9e4edb0db82bc9ed1c (patch)
tree8dfb8ce54fb9ef775bd2153aae67307d1f943e78 /inc/resource.hpp
parentce6b35d717de85a7ac45fa98197edf13e1820c8a (diff)
revamped the list and creatures
two bugs i can see right now -somehow when a resource has less than 0 amount it still sticks around (somewhat rare) -some creatures just bounce back and forth until they die not getting to their target
Diffstat (limited to 'inc/resource.hpp')
-rw-r--r--inc/resource.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/inc/resource.hpp b/inc/resource.hpp
index a1dd988..c551844 100644
--- a/inc/resource.hpp
+++ b/inc/resource.hpp
@@ -10,7 +10,7 @@ class Resource: public Entity
Resource(Window m, std::string s);
Resource(Window m, std::string s, Location z);
Location getLocation();
- void eat(){amount-=10;};
+ void eat();
int getAmount(){return amount;};
private: