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#ifndef graphicsdata_h
#define graphicsdata_h
#include <glm/glm.hpp>
#include <glm/gtx/transform.hpp>
#include "camera.hpp"
class GraphicsData
{
public:
float x;
float y;
float r;
float g;
float b;
float sides;
GraphicsData(){
this->x = 0;
this->y = 0;
this->r = 0;
this->g = 0;
this->b = 0;
this->sides = 0;
}
GraphicsData(float x,float y,float r,float g,float b,float sides){
this->x = 0;
this->y = 0;
this->r = 0;
this->g = 0;
this->b = 0;
this->sides = 0;
}
float getX(){
return x;
}
float getY(){
return y;
}
};
#endif
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