From d10f3df359cbccd1d7ee13b7981fee575a90637f Mon Sep 17 00:00:00 2001 From: majortom6 Date: Sat, 25 Feb 2017 12:42:41 -0600 Subject: -began refractoring src -reduced area creatures and resources spawn -everything should be on 8 spaces now -reorganized creatures action function to make more logical sense -stripped out unused parts of geoshader and spritebatch --- inc/opengl/spritebatch.hpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'inc/opengl') diff --git a/inc/opengl/spritebatch.hpp b/inc/opengl/spritebatch.hpp index 94ca97c..2618054 100644 --- a/inc/opengl/spritebatch.hpp +++ b/inc/opengl/spritebatch.hpp @@ -20,7 +20,6 @@ class SpriteBatch { public: SpriteBatch(GeoShader theshader); - ~SpriteBatch(); void init(); void begin(); @@ -35,8 +34,8 @@ class SpriteBatch GLuint _vbo; GLuint _vao; - std::vector _gfxPtr; ///< This is for sorting - std::vector _gfx; ///< These are the actual glyphs + std::vector _gfxPtr; + std::vector _gfx; std::vector _renderBatches; GeoShader shader; -- cgit v1.2.3