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authoriamn1ck <iamn1ck@yahoo.com>2017-02-19 07:00:34 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:22:46 -0600
commit74c6854fd8dcbaee736ac0421805ff1e03c4a1e2 (patch)
tree4a3ae40bea9b07a2111128e98d9272bdbac2af87 /inc/opengl/basicshader.frag
parent03885192b9ff7d3c5e2dcfd98aefd21e9b62f603 (diff)
-quadtree and opengl rendering are now in the master branch !
-using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed
Diffstat (limited to 'inc/opengl/basicshader.frag')
-rw-r--r--inc/opengl/basicshader.frag9
1 files changed, 9 insertions, 0 deletions
diff --git a/inc/opengl/basicshader.frag b/inc/opengl/basicshader.frag
new file mode 100644
index 0000000..9aa9d0b
--- /dev/null
+++ b/inc/opengl/basicshader.frag
@@ -0,0 +1,9 @@
+#version 320 es
+in highp vec3 fColor;
+out highp vec4 outColor;
+
+
+void main()
+{
+ outColor = vec4(fColor, 1.0);
+} \ No newline at end of file