From 74c6854fd8dcbaee736ac0421805ff1e03c4a1e2 Mon Sep 17 00:00:00 2001 From: iamn1ck Date: Sun, 19 Feb 2017 07:00:34 -0600 Subject: -quadtree and opengl rendering are now in the master branch ! -using sdl_rect for location and size ended up being not so great due to it not having floats, so we reverted back to using location -much, much refractoring is now needed --- inc/opengl/basicshader.frag | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 inc/opengl/basicshader.frag (limited to 'inc/opengl/basicshader.frag') diff --git a/inc/opengl/basicshader.frag b/inc/opengl/basicshader.frag new file mode 100644 index 0000000..9aa9d0b --- /dev/null +++ b/inc/opengl/basicshader.frag @@ -0,0 +1,9 @@ +#version 320 es +in highp vec3 fColor; +out highp vec4 outColor; + + +void main() +{ + outColor = vec4(fColor, 1.0); +} \ No newline at end of file -- cgit v1.2.3