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authormajortom6 <tombarrett@siu.edu>2017-02-19 09:17:35 -0600
committerTom Barrett <tombarrett@siu.edu>2017-03-07 13:23:41 -0600
commit5c46e0f0a924989201c6784b0f956bc442f14a7e (patch)
tree33b5889b872023bd7d414f7baec45706330813b3 /inc/graphicsobjects.hpp
parent2cc21176467d4501adb7bfb9ee03eb9a2a7d14f2 (diff)
-removed glm library, its in the debian repos
-made opengl and sdl folders in includes, moved various *hpps to them
Diffstat (limited to 'inc/graphicsobjects.hpp')
-rw-r--r--inc/graphicsobjects.hpp94
1 files changed, 0 insertions, 94 deletions
diff --git a/inc/graphicsobjects.hpp b/inc/graphicsobjects.hpp
deleted file mode 100644
index de85467..0000000
--- a/inc/graphicsobjects.hpp
+++ /dev/null
@@ -1,94 +0,0 @@
-#ifndef graphicsobjects_h
-#define graphicsobjects_h
-
-#include <glm/glm.hpp>
-#include <glm/gtx/transform.hpp>
-
-#include "camera.hpp"
-
-
-struct Transform
-{
-public:
- Transform(const glm::vec3& pos = glm::vec3(), const glm::vec3& rot = glm::vec3(), const glm::vec3& scale = glm::vec3(1.0f, 1.0f, 1.0f))
- {
- this->pos = pos;
- this->rot = rot;
- this->scale = scale;
- }
-
- inline glm::mat4 GetModel() const
- {
- glm::mat4 posMat = glm::translate(pos);
- glm::mat4 scaleMat = glm::scale(scale);
- glm::mat4 rotX = glm::rotate(rot.x, glm::vec3(1.0, 0.0, 0.0));
- glm::mat4 rotY = glm::rotate(rot.y, glm::vec3(0.0, 1.0, 0.0));
- glm::mat4 rotZ = glm::rotate(rot.z, glm::vec3(0.0, 0.0, 1.0));
- glm::mat4 rotMat = rotX * rotY * rotZ;
-
- return posMat * rotMat * scaleMat;
- }
-
- inline glm::mat4 GetMVP(const Camera& camera) const
- {
- glm::mat4 VP = camera.GetViewProjection();
- glm::mat4 M = GetModel();
-
- return VP * M;
- }
-
- inline glm::vec3* GetPos() { return &pos; }
- inline glm::vec3* GetRot() { return &rot; }
- inline glm::vec3* GetScale() { return &scale; }
-
- inline void SetPos(glm::vec3& pos) { this->pos = pos; }
- inline void SetRot(glm::vec3& rot) { this->rot = rot; }
- inline void SetScale(glm::vec3& scale) { this->scale = scale; }
-protected:
-private:
- glm::vec3 pos;
- glm::vec3 rot;
- glm::vec3 scale;
-};
-
-class GraphicsData
-{
- public:
-
- float x;
- float y;
- float r;
- float g;
- float b;
- float sides;
-
- GraphicsData(){
- this->x = 0;
- this->y = 0;
- this->r = 0;
- this->g = 0;
- this->b = 0;
- this->sides = 0;
- }
-
-
- GraphicsData(float x,float y,float r,float g,float b,float sides){
- this->x = 0;
- this->y = 0;
- this->r = 0;
- this->g = 0;
- this->b = 0;
- this->sides = 0;
- }
-
- float getX(){
- return x;
- }
-
- float getY(){
- return y;
- }
-
-};
-
-#endif