1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
|
#ifndef graphicsobjects_h
#define graphicsobjects_h
#include <glm/glm.hpp>
#include <glm/gtx/transform.hpp>
#include "camera.hpp"
struct Transform
{
public:
Transform(const glm::vec3& pos = glm::vec3(), const glm::vec3& rot = glm::vec3(), const glm::vec3& scale = glm::vec3(1.0f, 1.0f, 1.0f))
{
this->pos = pos;
this->rot = rot;
this->scale = scale;
}
inline glm::mat4 GetModel() const
{
glm::mat4 posMat = glm::translate(pos);
glm::mat4 scaleMat = glm::scale(scale);
glm::mat4 rotX = glm::rotate(rot.x, glm::vec3(1.0, 0.0, 0.0));
glm::mat4 rotY = glm::rotate(rot.y, glm::vec3(0.0, 1.0, 0.0));
glm::mat4 rotZ = glm::rotate(rot.z, glm::vec3(0.0, 0.0, 1.0));
glm::mat4 rotMat = rotX * rotY * rotZ;
return posMat * rotMat * scaleMat;
}
inline glm::mat4 GetMVP(const Camera& camera) const
{
glm::mat4 VP = camera.GetViewProjection();
glm::mat4 M = GetModel();
return VP * M;
}
inline glm::vec3* GetPos() { return &pos; }
inline glm::vec3* GetRot() { return &rot; }
inline glm::vec3* GetScale() { return &scale; }
inline void SetPos(glm::vec3& pos) { this->pos = pos; }
inline void SetRot(glm::vec3& rot) { this->rot = rot; }
inline void SetScale(glm::vec3& scale) { this->scale = scale; }
protected:
private:
glm::vec3 pos;
glm::vec3 rot;
glm::vec3 scale;
};
class GraphicsData
{
public:
float x;
float y;
float r;
float g;
float b;
float sides;
GraphicsData(){
this->x = 0;
this->y = 0;
this->r = 0;
this->g = 0;
this->b = 0;
this->sides = 0;
}
GraphicsData(float x,float y,float r,float g,float b,float sides){
this->x = 0;
this->y = 0;
this->r = 0;
this->g = 0;
this->b = 0;
this->sides = 0;
}
float getX(){
return x;
}
float getY(){
return y;
}
};
#endif
|