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authortom <tom@ground-control>2016-05-02 21:24:02 -0500
committertom <tom@ground-control>2016-05-02 21:24:02 -0500
commit8d9ad3eb74bc0dfc647abf03b7b99ed16f2a9115 (patch)
treeeb16f853c280ed200953fbc7a500193a69ef8892 /inc/entity.hpp
parent0346965968fb5da1a52ed8f896a922c63ce180f6 (diff)
implementing better modularity, came into bad bug. All creatures seem to have same near vector.
Diffstat (limited to 'inc/entity.hpp')
-rw-r--r--inc/entity.hpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/inc/entity.hpp b/inc/entity.hpp
index 0f35e86..540e7b9 100644
--- a/inc/entity.hpp
+++ b/inc/entity.hpp
@@ -9,7 +9,10 @@ class Entity
public:
void Place();
SDL_Texture* loadTexture(std::string path, Window main);
+ Location getLocation(){return L;};
int getType(){return type;};
+ virtual void eat(void) {};
+ virtual int getAmount(void) {};
protected:
Location L;