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#ifndef entity_h
#define entity_h
#include "window.hpp"
#include "location.hpp"
class Entity
{
public:
void Place();
SDL_Texture* loadTexture(std::string path, Window main);
int getType(){return type;};
protected:
Location L;
int height, width; //Dimensions of image on window
int degrees = 0;
int type = 0;
SDL_Texture* texture;
SDL_Renderer* renderer;
};
#endif
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