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#ifndef constants_h
#define constants_h

// General
const int   CREATURES               = 100;
const int   RESOURCES               = 1000;
const int   MINIMUM_RESOURCES       = 800;
const int   WINDOW_X                = 1000;
const int   WINDOW_Y                = 1000;

// Types
const int   CREATURE_TYPE           = 1;
const int   RESOURCE_TYPE           = 2;

// Creatures
const int   CREATURE_MAX_HEALTH     = 1000;
const int   CREATURE_REACH          = 1;
const int   CREATURE_BEST_SENSE     = 10;
const int   CREATURE_BITE           = 10;
const int   CREATURE_AMOUNT_TO_GROW = 50;
const int   CREATURE_EXP_PREG_TIME  = 100;
const int   CREATURE_EXP_AGE        = 1000000;
const int   CREATURE_SIZE_MAX       = 10;
const float CREATURE_SPEED          = .1;

// Resource
const int   RESOURCE_SIZE_STAR      = 1;
const int   RESOURCE_SIZE_MAX       = 4;
const int   RESOURCE_AMOUNT_START   = 100;
const int   RESOURCE_AMOUNT_MAX     = 200;
const int   RESOURCE_GROW           = 1;

// Opengl
const int   NUM_SHADERS             = 3;
const int   NUM_UNIFORMS            = 3;

// Quadtree 
const int   MAX_OBJECTS             = 5;
const int   MAX_LEVELS              = 6;

// Camera
const float MOVE_AMOUNT             = .2;                     

#endif