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extern crate rand;
use self::rand::distributions::Range;
use self::rand::distributions::Sample;
use item::Item;
use storage::Storage;
use modules::mining::Mining;
use modules::engines::Engines;
use modules::types::ModuleType;
use modules::dashboard::Dashboard;
use modules::navigation::Navigation;
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Mass {
pub mass_type : MassType,
pub position : (f64, f64, f64),
pub velocity : (f64, f64, f64),
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub enum MassType {
Ship {
mining : Option<Mining>,
navigation : Option<Navigation>,
engines : Option<Engines>,
dashboard : Option<Dashboard>,
storage : Storage,
},
Astroid{
resources : Storage,
},
}
impl Mass {
pub fn new_astroid() -> Mass {
let mut rng = rand::thread_rng();
let mut pr = Range::new(-50.0, 50.0);
let position = (pr.sample(&mut rng), pr.sample(&mut rng), pr.sample(&mut rng));
let mut vr = Range::new(-0.5, 0.5);
let velocity = (vr.sample(&mut rng), vr.sample(&mut rng), vr.sample(&mut rng));
let mut rr = Range::new(0, 20);
let mut resources = Vec::new();
for _ in 0..rr.sample(&mut rng) {
resources.push(Item::new("Iron", 1));
}
let astroid = MassType::Astroid {
resources : Storage::new(resources),
};
Mass {
mass_type : astroid,
position : position,
velocity : velocity,
}
}
pub fn new_ship() -> Mass {
let ship = MassType::Ship {
mining : Some(Mining::new()),
engines : Some(Engines::new()),
dashboard : Some(Dashboard::new()),
navigation : Some(Navigation::new()),
storage : Storage::new(Vec::new()),
};
Mass {
mass_type : ship,
position : (0.0, 0.0, 0.0),
velocity : (0.0, 0.0, 0.0),
}
}
pub fn get_modules(&self) -> Vec<ModuleType> {
let mut modules = Vec::new();
modules.push(ModuleType::Mining);
modules.push(ModuleType::Engines);
modules.push(ModuleType::Dashboard);
modules.push(ModuleType::Navigation);
modules
}
pub fn process(&mut self) {
let mut acceleration = (0.0, 0.0, 0.0);
match self.mass_type {
MassType::Ship{ref mut navigation, ref mut engines, ref mut mining, ..} => {
mining.as_mut().unwrap().process();
navigation.as_mut().unwrap().process();
acceleration = engines.as_mut().unwrap().recv_acceleration();
},
_ => (),
}
self.accelerate(acceleration);
self.position.0 += self.velocity.0;
self.position.1 += self.velocity.1;
self.position.2 += self.velocity.2;
}
pub fn accelerate(&mut self, acceleration : (f64, f64, f64)) {
self.velocity.0 += acceleration.0;
self.velocity.1 += acceleration.1;
self.velocity.2 += acceleration.2;
}
pub fn take(&mut self, name : &str) -> Option<Item> {
match self.mass_type {
MassType::Ship{ref mut storage, ..} => storage.take(name),
MassType::Astroid{ref mut resources, ..} => resources.take(name),
}
}
pub fn give(&mut self, item : Item) {
match self.mass_type {
MassType::Ship{ref mut storage, ..} => storage.give(item),
MassType::Astroid{ref mut resources, ..} => resources.give(item),
}
}
}
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