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2019-02-21redid engines, finished simple construction tests, setup recv using less ↵tom barrett
parameters
2019-02-19unified all server->client connection and brought logic to modulestom barrett
2019-02-12added constants file, made so items are referred to by an enum, figured ↵tom barrett
better ways than ship_clone
2019-02-10cleaned up ideas and added the ability to do client <module>tom barrett
2019-02-10added vector math and tractorbeam moduletom barrett
2019-02-03bringing to 2018tom barrett
2018-06-27-added elementry construction module, doesnt do anything other than exist as ↵tom barrett
a mass
2018-06-14updated dependancies, made it so server still processes events if client ↵tom barrett
connection is disconnected
2018-06-08-ability to have login data / server info come in from config filetom barrett
2018-06-07-added crude refinery methodstom barrett
2018-04-23-split up module.rstom barrett
2018-04-20-made modules their own structs instead of structs with enumerationtom barrett
2018-04-16-conformed connection to naming conventiontom barrett
2018-04-16-removed trait objects and went to structs with enumerations completelytom barrett
2018-04-13moved over to mass struct with enum for typestom barrett
2018-04-12completely restructured code and fixed navigation bugtom barrett
2018-04-11-moved over to hashmaptom barrett
2018-04-11-added mining module (doesnt do anything yet), -added storage and items ↵tom barrett
(also dont do anything) -serialized bools in engines
2018-04-05-changed all data strings to recv strings (just more appropriate name)tom barrett
2018-04-05-changed how data is passed (learned you can serialize a vec) -added ↵tom barrett
targeting struct to ship and got timer prototype
2018-03-19-pass module information in a serializable waytom barrett
2018-03-13-added matching velocity vector of target and creating a velocity vector to ↵tom barrett
target
2018-02-28-moved server modules into their respecive modulestom barrett
2018-02-27-now use velocity and position vector, astroids are now randomly populatedtom barrett
2018-02-27-set up display for navigation systemtom barrett
2018-02-23-changed to floats and got vec typetom barrett
2018-02-23-found way to downcast and created new structtom barrett
2018-02-22-got now a trait which resembles polymorphism for new objectstom barrett
2018-02-21-moving engines shows change on dashboardtom barrett
2018-02-21-got engine and dashboard data sendingtom barrett
2018-02-20-starting outtom barrett