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@@ -4,4 +4,11 @@ ideas
- refinery module (processes minerals)
- construction module (upgrade ship, create stations which perform module functions better and cheaper)
- weapons modules
+- communication module (various ranges of tx/rx, encryption of messages)
- tiers of minerals, modules
+- pretty dashboard
+- better client cli parsing (e.g. ability to do ./client navigation)
+- ability to have login data come from config file (among other useful settings)
+- some sort of energy / fuel mechanic
+- server ability to quit and import/export all data
+- collisions