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authortom barrett <spalf0@gmail.com>2019-02-10 11:52:04 -0600
committertom barrett <spalf0@gmail.com>2019-02-10 11:52:04 -0600
commit6a906ce663935e37d6dd79a2e2e31fb07ca7c2af (patch)
tree0fae3c321922c531c2a066d7aca096ef59bddd7d /README.md
parentf617213b4a48d73acd245580f8551a7c37ce9ad8 (diff)
cleaned up ideas and added the ability to do client <module>
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space
ideas
+
+modules
- construction module (upgrade ship, create stations which perform module functions better and cheaper)
- weapons modules
- communication module (various ranges of tx/rx, encryption of messages)
-- tiers of minerals, modules
-- pretty dashboard
-- better client cli parsing (e.g. ability to do ./client navigation)
- some sort of energy / fuel mechanic for all processes, solar panels if stranded
-- server ability to quit and import/export all data
+- bookmarking objects (e.g. stations, estimates position & velocity outside navigation)
+- hacking modules to disable other modules
+- some sort of armor / shield module
+
+world
+- tiers of minerals, modules
- collisions
- figure how position floats overflow and how to improve it
- figure out spawning
- figure out some sort of dynamic zone system
- figure out other bodies (planets, suns, n-body simulation?)
-- bookmarking objects (e.g. stations, estimates position & velocity outside navigation)
-- maybe create interface with masses data
+
+nice to haves
+- pretty dashboard
+- more cli parsing stuff
+- website with leaderboards, documentation, account stuff for main server
+- open server api with documentation so people can develop their own clients
+- server ability to quit and import/export all current data
+- have something like lightshope donation page