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extern crate pancurses;
use location::Location;
use character::Character;
use constants::Colors;
pub struct List{
pub men : Vec<Character>,
impassable_locations : Vec<Location>,
}
impl List {
pub fn new(impassable_locations : Vec<Location>) -> List {
let mut men = Vec::new();
for i in 0..3 {
men.push(Character::new('@', Colors::BlueUnit as u8, Location(150,150+i)));
}
List {
men : men,
impassable_locations : impassable_locations,
}
}
pub fn action(&mut self) {
for i in 0..self.men.len() {
let location = self.men[i].location.clone();
let free_locations = self.get_free_locations(location);
self.men[i].action(free_locations);
if self.men[i].needs_path {
let impassable = self.get_all_impassable();
self.men[i].calculate_path(impassable);
}
}
}
pub fn give_destination(&mut self, destination : Location) {
for i in 0..self.men.len() {
self.men[i].give_destination(destination)
}
}
fn get_free_locations(&mut self, location : Location) -> Vec<(Location, usize)> {
let mut potential_locations = location.neighbours(Vec::new());
potential_locations.retain(|potential_location| {
let mut keep = true;
for man in self.men.iter() {
if potential_location.0 == man.location {
keep = false;
}
}
for impassable_location in self.impassable_locations.iter() {
if potential_location.0 == *impassable_location {
keep = false;
}
}
keep
});
potential_locations
}
fn get_all_impassable(&mut self) -> Vec<(Location, usize)> {
let mut impassable = Vec::new();
for man in self.men.iter() {
impassable.push((man.location, 1));
}
for impassable_location in self.impassable_locations.iter() {
impassable.push((*impassable_location,1));
}
impassable
}
}
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