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use std::thread::{spawn, JoinHandle};
extern crate pancurses;
extern crate pathfinding;
use self::pathfinding::astar;
use location::Location;
use character::Character;
use constants::Colors;
pub struct List{
pub men : Vec<Character>,
impassable_locations : Vec<Location>,
threads : Vec<JoinHandle<(usize, Option<Vec<Location>>)>>
}
impl List {
pub fn new(impassable_locations : Vec<Location>) -> List {
let mut men = Vec::new();
for i in 0..10 {
men.push(Character::new('@', Colors::BlueUnit as u8, Location(150,150+i)));
}
List {
men : men,
impassable_locations : impassable_locations,
threads : Vec::new(),
}
}
pub fn action(&mut self) {
for i in 0..self.men.len() {
let location = self.men[i].get_location();
let free_locations = self.get_free_locations(location);
self.men[i].action(free_locations);
}
while !self.threads.is_empty() {
let thread = self.threads.pop().unwrap();
let (i, path) = thread.join().unwrap();
self.men[i].give_path(path);
}
let impassable = self.get_all_impassable();
for i in 0..self.men.len() {
if self.men[i].needs_path() {
let man = self.men[i].clone();
let impassable_clone = impassable.clone();
self.threads.push(spawn(move || {
(i, calculate_path(man, impassable_clone))
}));
}
}
}
pub fn give_destination(&mut self, destination : Location) {
for i in 0..self.men.len() {
self.men[i].give_destination(destination)
}
}
pub fn give_grid(&mut self, first_location : Location, second_location : Location) {
let mut index = 0;
for i in first_location.0..second_location.0 + 1 {
for j in first_location.1..second_location.1 + 1 {
if index < self.men.len() {
self.men[index].give_destination(Location(i,j));
index += 1;
}
}
}
for i in second_location.0..first_location.0 {
for j in second_location.1..first_location.1 {
if index < self.men.len() {
self.men[index].give_destination(Location(i,j));
index += 1;
}
}
}
for i in first_location.0..second_location.0 + 1 {
for j in second_location.1..first_location.1 {
if index < self.men.len() {
self.men[index].give_destination(Location(i,j));
index += 1;
}
}
}
for i in second_location.0..first_location.0 {
for j in first_location.1..second_location.1 + 1 {
if index < self.men.len() {
self.men[index].give_destination(Location(i,j));
index += 1;
}
}
}
}
fn get_free_locations(&mut self, location : Location) -> Vec<(Location, usize)> {
let mut potential_locations = location.neighbours(Vec::new());
potential_locations.retain(|potential_location| {
let mut keep = true;
for man in self.men.iter() {
if potential_location.0 == man.get_location() {
keep = false;
}
}
for impassable_location in self.impassable_locations.iter() {
if potential_location.0 == *impassable_location {
keep = false;
}
}
keep
});
potential_locations
}
fn get_all_impassable(&mut self) -> Vec<(Location, usize)> {
let mut impassable = Vec::new();
for man in self.men.iter() {
impassable.push((man.get_location(), 1));
}
for impassable_location in self.impassable_locations.iter() {
impassable.push((*impassable_location,1));
}
impassable
}
}
fn calculate_path(man : Character, impassable : Vec<(Location, usize)>) -> Option<Vec<Location>> {
let desired_location = man.get_desired_location();
match desired_location {
Some(target) => {
let location = man.get_location();
let result = astar(&location,
|l| l.neighbours(impassable.clone()),
|l| l.distance(&target),
|l| *l == target);
match result {
Some(mut result) => {
result.0.reverse();
result.0.pop();
Some(result.0)
}
_ => None,
}
}
_ => None,
}
}
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