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-rw-r--r--src/fs.glsl7
-rw-r--r--src/main.rs98
-rw-r--r--src/vs.glsl9
3 files changed, 114 insertions, 0 deletions
diff --git a/src/fs.glsl b/src/fs.glsl
new file mode 100644
index 0000000..d2dd6bb
--- /dev/null
+++ b/src/fs.glsl
@@ -0,0 +1,7 @@
+in vec3 v_color;
+
+out vec3 frag_color;
+
+void main() {
+ frag_color = v_color;
+}
diff --git a/src/main.rs b/src/main.rs
new file mode 100644
index 0000000..bf607eb
--- /dev/null
+++ b/src/main.rs
@@ -0,0 +1,98 @@
+use luminance::context::GraphicsContext;
+use luminance::pipeline::PipelineState;
+use luminance::render_state::RenderState;
+use luminance::shader::program::Program;
+use luminance::tess::{Mode, TessBuilder, TessSliceIndex};
+use luminance_derive::{Semantics, Vertex};
+use luminance_glfw::{GlfwSurface, Surface, WindowDim, WindowEvent, WindowOpt};
+
+#[derive(Vertex)]
+#[vertex(sem = "VertexSemantics")]
+pub struct Vertex {
+ position: VertexPosition,
+ #[vertex(normalized = "true")]
+ color: VertexRGB,
+}
+
+#[derive(Copy, Clone, Debug, Semantics)]
+pub enum VertexSemantics {
+ #[sem(name = "position", repr = "[f32; 2]", wrapper = "VertexPosition")]
+ Position,
+ #[sem(name = "color", repr = "[u8; 3]", wrapper = "VertexRGB")]
+ Color,
+}
+
+fn gen_vertices() -> Vec<Vertex> {
+ let mut vertices: Vec<Vertex> = Vec::new();
+
+ vertices.push(Vertex {
+ position: VertexPosition::new([-0.5, -0.5]),
+ color: VertexRGB::new([255, 0, 0]),
+ });
+ vertices.push(Vertex {
+ position: VertexPosition::new([0.5, -0.5]),
+ color: VertexRGB::new([0, 255, 0]),
+ });
+ vertices.push(Vertex {
+ position: VertexPosition::new([0.0, 0.5]),
+ color: VertexRGB::new([0, 0, 255]),
+ });
+
+ vertices
+}
+
+fn alter_vertices(vertices: &mut Vec<Vertex>) {
+ for vertex in vertices {
+ vertex.position[0] += 0.01;
+ if vertex.color[1] < 255 {
+ vertex.color[1] += 1;
+ }
+ }
+}
+
+fn main() {
+ let mut surface =
+ GlfwSurface::new(WindowDim::Windowed(500, 500), "art", WindowOpt::default()).unwrap();
+ //GlfwSurface::new(WindowDim::Fullscreen, "art", WindowOpt::default()).unwrap();
+
+ let program: Program<VertexSemantics, (), ()> =
+ Program::from_strings(None, include_str!("vs.glsl"), None, include_str!("fs.glsl"))
+ .unwrap()
+ .ignore_warnings();
+
+ let mut vertices = gen_vertices();
+
+ let mut run = true;
+
+ while run {
+ for event in surface.poll_events() {
+ if let WindowEvent::Close = event {
+ run = false;
+ }
+ }
+
+ let back_buffer = surface.back_buffer().unwrap();
+
+ alter_vertices(&mut vertices);
+
+ let triangle = TessBuilder::new(&mut surface)
+ .add_vertices(&vertices)
+ .set_mode(Mode::Triangle)
+ .build()
+ .unwrap();
+
+ surface.pipeline_builder().pipeline(
+ &back_buffer,
+ &PipelineState::default(),
+ |_pipeline, mut shd_gate| {
+ shd_gate.shade(&program, |_, mut rdr_gate| {
+ rdr_gate.render(&RenderState::default(), |mut tess_gate| {
+ tess_gate.render(triangle.slice(..));
+ });
+ });
+ },
+ );
+
+ surface.swap_buffers();
+ }
+}
diff --git a/src/vs.glsl b/src/vs.glsl
new file mode 100644
index 0000000..97f4a8f
--- /dev/null
+++ b/src/vs.glsl
@@ -0,0 +1,9 @@
+in vec2 position;
+in vec3 color;
+
+out vec3 v_color;
+
+void main() {
+ v_color = color;
+ gl_Position = vec4(position, 0., 1.);
+}