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-rw-r--r--src/tom.rs89
1 files changed, 51 insertions, 38 deletions
diff --git a/src/tom.rs b/src/tom.rs
index dfdc846..b4e89f7 100644
--- a/src/tom.rs
+++ b/src/tom.rs
@@ -6,66 +6,77 @@ use luminance::shader::program::Program;
use luminance::tess::{Mode, Tess, TessBuilder, TessSliceIndex};
use luminance::texture::Dim2;
+use crate::constants;
use crate::vertex::{Vertex, VertexPosition, VertexRGB, VertexSemantics};
-fn gen_vertices() -> Vec<Vertex> {
+fn gen_rectangle(x1: f32, y1: f32, x2: f32, y2: f32, color: [u8; 3]) -> Vec<Vertex> {
let mut vertices: Vec<Vertex> = Vec::new();
vertices.push(Vertex {
- position: VertexPosition::new([-0.5, -0.5]),
- color: VertexRGB::new([255, 0, 0]),
+ position: VertexPosition::new([x1, y1]),
+ color: VertexRGB::new(color),
});
+
vertices.push(Vertex {
- position: VertexPosition::new([0.5, -0.5]),
- color: VertexRGB::new([0, 255, 0]),
+ position: VertexPosition::new([x1, y2]),
+ color: VertexRGB::new(color),
});
+
+ vertices.push(Vertex {
+ position: VertexPosition::new([x2, y2]),
+ color: VertexRGB::new(color),
+ });
+
vertices.push(Vertex {
- position: VertexPosition::new([0.0, 0.5]),
- color: VertexRGB::new([0, 0, 255]),
+ position: VertexPosition::new([x2, y1]),
+ color: VertexRGB::new(color),
});
vertices
}
-fn alter_vertices(vertices: &mut Vec<Vertex>) {
- for vertex in vertices {
- if vertex.color[0] < 255 {
- vertex.color[0] += 1;
- }
- }
+fn gen_border() -> Vec<Vec<Vertex>> {
+ let mut vertices: Vec<Vec<Vertex>> = Vec::new();
+
+ vertices.push(gen_rectangle(-1.0, -1.0, 1.0, -0.9, constants::C64_RED));
+
+ vertices.push(gen_rectangle(-1.0, -1.0, -0.9, 1.0, constants::C64_GREEN));
+
+ vertices.push(gen_rectangle(-1.0, 1.0, 1.0, 0.9, constants::C64_BLUE));
+
+ vertices.push(gen_rectangle(0.9, 1.0, 1.0, -1.0, constants::C64_VIOLET));
+
+ vertices
}
+#[derive(Default)]
pub struct Tom {
- vertices: Vec<Vertex>,
- tessalation: Tess,
+ vertices: Vec<Vec<Vertex>>,
+ tessalations: Vec<Tess>,
}
impl Tom {
- pub fn new<T: GraphicsContext>(mut surface: T) -> (Tom, T) {
- let vertices = gen_vertices();
- let tessalation = TessBuilder::new(&mut surface)
- .add_vertices(&vertices)
- .set_mode(Mode::Triangle)
- .build()
- .unwrap();
-
- (
- Tom {
- vertices,
- tessalation,
- },
- surface,
- )
+ pub fn new() -> Tom {
+ let vertices = gen_border();
+ let tessalations = Vec::new();
+
+ Tom {
+ vertices,
+ tessalations,
+ }
}
pub fn update<T: GraphicsContext>(&mut self, mut surface: T) -> T {
- alter_vertices(&mut self.vertices);
-
- self.tessalation = TessBuilder::new(&mut surface)
- .add_vertices(&self.vertices)
- .set_mode(Mode::Triangle)
- .build()
- .unwrap();
+ self.tessalations.clear();
+ for vertices in self.vertices.iter() {
+ self.tessalations.push(
+ TessBuilder::new(&mut surface)
+ .add_vertices(vertices)
+ .set_mode(Mode::TriangleFan)
+ .build()
+ .unwrap(),
+ );
+ }
surface
}
@@ -83,7 +94,9 @@ impl Tom {
|_pipeline, mut shd_gate| {
shd_gate.shade(&program, |_, mut rdr_gate| {
rdr_gate.render(&RenderState::default(), |mut tess_gate| {
- tess_gate.render(self.tessalation.slice(..));
+ for tessalation in self.tessalations.iter() {
+ tess_gate.render(tessalation.slice(..));
+ }
});
});
},