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-rw-r--r--src/tom.rs86
1 files changed, 42 insertions, 44 deletions
diff --git a/src/tom.rs b/src/tom.rs
index d1daa0a..dfdc846 100644
--- a/src/tom.rs
+++ b/src/tom.rs
@@ -1,26 +1,12 @@
use luminance::context::GraphicsContext;
-use luminance::pipeline::{PipelineState, Viewport};
+use luminance::framebuffer::Framebuffer;
+use luminance::pipeline::PipelineState;
use luminance::render_state::RenderState;
use luminance::shader::program::Program;
-use luminance::tess::{Mode, TessBuilder, TessSliceIndex};
-use luminance_derive::{Semantics, Vertex};
-use luminance_glfw::{GlfwSurface, Surface, WindowDim, WindowEvent, WindowOpt};
+use luminance::tess::{Mode, Tess, TessBuilder, TessSliceIndex};
+use luminance::texture::Dim2;
-#[derive(Vertex)]
-#[vertex(sem = "VertexSemantics")]
-pub struct Vertex {
- position: VertexPosition,
- #[vertex(normalized = "true")]
- color: VertexRGB,
-}
-
-#[derive(Copy, Clone, Debug, Semantics)]
-pub enum VertexSemantics {
- #[sem(name = "position", repr = "[f32; 2]", wrapper = "VertexPosition")]
- Position,
- #[sem(name = "color", repr = "[u8; 3]", wrapper = "VertexRGB")]
- Color,
-}
+use crate::vertex::{Vertex, VertexPosition, VertexRGB, VertexSemantics};
fn gen_vertices() -> Vec<Vertex> {
let mut vertices: Vec<Vertex> = Vec::new();
@@ -43,54 +29,66 @@ fn gen_vertices() -> Vec<Vertex> {
fn alter_vertices(vertices: &mut Vec<Vertex>) {
for vertex in vertices {
- vertex.position[0] += 0.01;
- if vertex.color[1] < 255 {
- vertex.color[1] += 1;
+ if vertex.color[0] < 255 {
+ vertex.color[0] += 1;
}
}
}
pub struct Tom {
vertices: Vec<Vertex>,
- //tessalation: Tess,
+ tessalation: Tess,
}
impl Tom {
- pub fn new() -> Tom {
- let mut vertices = gen_vertices();
- //let tessalation = TessBuilder::new(&mut surface)
- // .add_vertices(&vertices)
- // .set_mode(Mode::Triangle)
- // .build()
- // .unwrap();
- Tom {
- vertices,
- // tessalation,
- }
+ pub fn new<T: GraphicsContext>(mut surface: T) -> (Tom, T) {
+ let vertices = gen_vertices();
+ let tessalation = TessBuilder::new(&mut surface)
+ .add_vertices(&vertices)
+ .set_mode(Mode::Triangle)
+ .build()
+ .unwrap();
+
+ (
+ Tom {
+ vertices,
+ tessalation,
+ },
+ surface,
+ )
}
- pub fn update(&mut self) {
+ pub fn update<T: GraphicsContext>(&mut self, mut surface: T) -> T {
alter_vertices(&mut self.vertices);
- //let tessalation = TessBuilder::new(&mut surface)
- // .add_vertices(&self.vertices)
- // .set_mode(Mode::Triangle)
- // .build()
- // .unwrap();
+
+ self.tessalation = TessBuilder::new(&mut surface)
+ .add_vertices(&self.vertices)
+ .set_mode(Mode::Triangle)
+ .build()
+ .unwrap();
+
+ surface
}
- pub fn draw(&self) {
- /*
+ pub fn draw<T: GraphicsContext>(
+ &self,
+ mut surface: T,
+ back_buffer: &Framebuffer<Dim2, (), ()>,
+ program: &Program<VertexSemantics, (), ()>,
+ pipeline_state: &PipelineState,
+ ) -> T {
surface.pipeline_builder().pipeline(
&back_buffer,
&pipeline_state,
|_pipeline, mut shd_gate| {
shd_gate.shade(&program, |_, mut rdr_gate| {
rdr_gate.render(&RenderState::default(), |mut tess_gate| {
- //tess_gate.render(triangle.slice(..));
+ tess_gate.render(self.tessalation.slice(..));
});
});
},
);
- */
+
+ surface
}
}