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-rw-r--r--src/shaders/wave-fs.glsl16
-rw-r--r--src/shaders/wave-vs.glsl11
2 files changed, 27 insertions, 0 deletions
diff --git a/src/shaders/wave-fs.glsl b/src/shaders/wave-fs.glsl
new file mode 100644
index 0000000..4923f97
--- /dev/null
+++ b/src/shaders/wave-fs.glsl
@@ -0,0 +1,16 @@
+in vec2 v_uv;
+out vec4 frag;
+
+uniform sampler2D tex;
+uniform vec2 position;
+uniform float intensity;
+uniform float time;
+
+void main() {
+ vec2 p =-1.+2.*v_uv / vec2(1,1)-position;
+ float cLength=length(p);
+ vec2 uv=v_uv+(p/cLength)*cos(cLength*32.0-time*4.0)*intensity;
+ vec3 col=smoothstep(0.1,.91,texture(tex,uv).xyz);
+
+ frag = texture(tex,uv);
+} \ No newline at end of file
diff --git a/src/shaders/wave-vs.glsl b/src/shaders/wave-vs.glsl
new file mode 100644
index 0000000..c2584f2
--- /dev/null
+++ b/src/shaders/wave-vs.glsl
@@ -0,0 +1,11 @@
+in vec3 pos;
+in vec2 uv;
+out vec2 v_uv;
+
+uniform mat4 projection;
+uniform mat4 view;
+
+void main() {
+ gl_Position = projection * view * vec4(pos, 1.);
+ v_uv = uv;
+}