diff options
author | Tom Barrett <tom@tombarrett.xyz> | 2021-04-27 18:43:19 +0200 |
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committer | Tom Barrett <tom@tombarrett.xyz> | 2021-04-27 18:43:19 +0200 |
commit | 0bd4fc20e88eb7b94b8bced0571e69c31eede816 (patch) | |
tree | e999319b8c62cb1d9e687546e11a8cf2fcf40b86 /tes3mp | |
parent | 26732c68d35cd3ac8c5af86b74a594ab2dd1a65a (diff) |
probably wont play tes3mp again until the official release, then will also probably make some sort of container for it
Diffstat (limited to 'tes3mp')
-rw-r--r-- | tes3mp/custom.diff | 59 | ||||
-rw-r--r-- | tes3mp/disableAssassins.lua | 127 |
2 files changed, 0 insertions, 186 deletions
diff --git a/tes3mp/custom.diff b/tes3mp/custom.diff deleted file mode 100644 index 6b8ba34..0000000 --- a/tes3mp/custom.diff +++ /dev/null @@ -1,59 +0,0 @@ -diff --git a/scripts/eventHandler.lua b/scripts/eventHandler.lua -index f30775c..8a49224 100644 ---- a/scripts/eventHandler.lua -+++ b/scripts/eventHandler.lua -@@ -302,6 +302,7 @@ eventHandler.OnPlayerLevel = function(pid) - if eventStatus.validDefaultHandler then - Players[pid]:SaveLevel() - Players[pid]:SaveStatsDynamic() -+ disableAssassins.OnLevelUp(pid) - end - customEventHooks.triggerHandlers("OnPlayerLevel", eventStatus, {pid}) - end -diff --git a/scripts/player/base.lua b/scripts/player/base.lua -index 36cdd3c..cc1e8ac 100644 ---- a/scripts/player/base.lua -+++ b/scripts/player/base.lua -@@ -202,6 +202,8 @@ function BasePlayer:FinishLogin() - self:LoadJournal() - end - -+ disableAssassins.OnLogin(self.pid) -+ - if config.shareFactionRanks == true then - WorldInstance:LoadFactionRanks(self.pid) - else -@@ -299,6 +301,8 @@ function BasePlayer:EndCharGen() - - WorldInstance:LoadKills(self.pid) - -+ disableAssassins.OnLogin(self.pid) -+ - if config.defaultSpawnCell ~= nil then - - tes3mp.SetCell(self.pid, config.defaultSpawnCell) -diff --git a/scripts/serverCore.lua b/scripts/serverCore.lua -index a4f7e0c..4c55a3b 100644 ---- a/scripts/serverCore.lua -+++ b/scripts/serverCore.lua -@@ -1,6 +1,8 @@ - require("utils") - require("enumerations") - -+disableAssassins = require("disableAssassins") -+ - jsonInterface = require("jsonInterface") - - -- Lua's default io library for input/output can't open Unicode filenames on Windows, -diff --git a/scripts/world/base.lua b/scripts/world/base.lua -index bc24e76..304b568 100644 ---- a/scripts/world/base.lua -+++ b/scripts/world/base.lua -@@ -292,6 +292,7 @@ function BaseWorld:SaveKills(pid) - for index = 0, tes3mp.GetKillChangesSize(pid) - 1 do - - local refId = tes3mp.GetKillRefId(pid, index) -+ disableAssassins.OnKill(pid, refId) - local number = tes3mp.GetKillNumber(pid, index) - self.data.kills[refId] = number - end diff --git a/tes3mp/disableAssassins.lua b/tes3mp/disableAssassins.lua deleted file mode 100644 index ae72a51..0000000 --- a/tes3mp/disableAssassins.lua +++ /dev/null @@ -1,127 +0,0 @@ -local Methods = {} ---[[Setting defines how the assassins disbaled -1: script checks if the journal entries associated with the quest are present and if not - adds them to the journal to completely -skip having assassins. -2: track how many assassins the player kills and store it in a custom variable. Load the value on login. -3: set assassin spawn occurance to initialKills, which is by default max-1, so players would only see the assassins spawn once. -4: set the appropriate script value to 10 and disable assassins from spawning if player's level is below minLevel value. -Set the value to initialKills instead if above the level requirement. -]] -local setting = 1 --- Minimum level to start having assassins appear if setting == 4 -local minLevel = 20 ---[[Initial occurance value to use. Only applicable when setting is 3 or 4. The higher the value, the smaller the odds. Odds are 0 -at 10, 1% at 9, 11% at 8 and so on. Odds are also affected by player's level - low level will have odds of 0 with values -of 3 and up, for example. In a way, it can be used to delay assassin spawn before certain level is reached, although a separate -setting does it better.]] -local initialKills = 0 - --- Check how to handle the script based on setting when player joins the game -Methods.OnLogin = function(pid) - local data = disableAssassins.DefineData(pid) - local level = Players[pid].data.stats.level - if setting == 1 then - disableAssassins.CheckJournal(pid) - elseif setting == 2 then - disableAssassins.LoadKills(pid, data) - elseif setting == 3 then - if data.disableAssassins < initialKills then - data.disableAssassins = initialKills - end - disableAssassins.LoadKills(pid, data) - elseif setting == 4 then - if level < minLevel then - -- set it to something very unlikely to occur naturally and disable spawning - data.disableAssassins = 999 - end - disableAssassins.LoadKills(pid, data) - end -end - --- Find customVariables based on journal sharing setting, define saved variable -Methods.DefineData = function(pid) - local data - if config.shareJournal then - data = WorldInstance.data.customVariables - else - data = Players[pid].data.customVariables - end - if data.Skvysh == nil then - data.Skvysh = {} - end - if data.Skvysh.disableAssassins == nil then - data.Skvysh.disableAssassins = 0 - end - return data.Skvysh -end - --- Check if the target killed was an assassin and count it as an occurance for later sessions -Methods.OnKill = function(pid, refId) - local assassins = {"db_assassin1b", "db_assassin1", "db_assassin2", "db_assassin3", "db_assassin4"} - local isAssassin = false - local data = disableAssassins.DefineData(pid) - if tableHelper.containsValue(assassins, refId, false) then - isAssassin = true - end - if isAssassin then - data.disableAssassins = data.disableAssassins + 1 - end -end - --- Check if journal already has the quest done and ask to add the entries if not -Methods.CheckJournal = function(pid) - local journal - local found = false - if config.shareJournal then - journal = WorldInstance.data.journal - else - journal = Players[pid].data.journal - end - for key, value in pairs(journal) do - if journal[key].quest == "tr_dbattack" then - if journal[key].index == 60 then - found = true - end - end - end - if found == false then - disableAssassins.AddJournal(pid) - disableAssassins.AddTopic(pid) - end -end - --- Add journal entries to end the attacks and allow teleportation to Mournhold -Methods.AddJournal = function(pid) - logicHandler.RunConsoleCommandOnPlayer(pid, "Journal TR_DBAttack 10") - logicHandler.RunConsoleCommandOnPlayer(pid, "Journal TR_DBAttack 30") - logicHandler.RunConsoleCommandOnPlayer(pid, "Journal TR_DBAttack 40") - logicHandler.RunConsoleCommandOnPlayer(pid, "Journal TR_DBAttack 50") - logicHandler.RunConsoleCommandOnPlayer(pid, "Journal TR_DBAttack 60") -end - --- add topics regarding the quest -Methods.AddTopic = function(pid) - logicHandler.RunConsoleCommandOnPlayer(pid, "AddTopic \"Dark Brotherhood\"") - logicHandler.RunConsoleCommandOnPlayer(pid, "AddTopic \"transport to Mournhold\"") - logicHandler.RunConsoleCommandOnPlayer(pid, "AddTopic \"transport to Vvardenfell\"") -end - --- Set occurance value through console based on stored value -Methods.LoadKills = function(pid, data) - logicHandler.RunConsoleCommandOnPlayer(pid, "Set dbAttackScript.attackonce to " .. data.disableAssassins) -end - --- When a player levels up, check if they passed the threshold and set occurance count to initialKills if that is the case -Methods.OnLevelUp = function(pid) - local data = disableAssassins.DefineData(pid) - local level = Players[pid].data.stats.level - if level >= minLevel then - -- if it was disabled before through the script - if data.disableAssassins >= 999 then - data.disableAssassins = initialKills - disableAssassins.LoadKills(pid, data) - end - end -end - -return Methods |