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use ggez::graphics::Rect;
use std::f32::consts::PI;
use std::time::Instant;
pub fn convert_angle_to_rad(angle: f32) -> f32 {
angle * (PI / 180.0)
}
pub fn flip(rect: Rect) -> Rect {
let mut r = rect;
r.x *= -1.0;
r.x -= rect.w;
r
}
pub fn next_source(
source: Rect,
animation: &Option<Vec<(usize, Rect)>>,
timer: Instant,
) -> (Rect, Instant) {
if let Some(animation) = animation {
if let Some(mut i) = animation.iter().position(|a| a.1 == source) {
if timer.elapsed().as_millis() > animation[i].0 as u128 {
i = if i == animation.len() - 1 { 0 } else { i + 1 };
return (animation[i].1, Instant::now());
}
} else {
return (animation[0].1, Instant::now());
}
}
(source, timer)
}
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