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use ggez::filesystem::File;
use ggez::graphics::spritebatch::SpriteBatch;
use ggez::nalgebra::Point2;
use xml::reader::XmlEvent::Characters;
use crate::constants;
use crate::layer::Layer;
use crate::tileset::Tileset;
use crate::xmlelements::XMLElements;
#[derive(Clone)]
pub struct Map {
width: usize,
height: usize,
layers: Vec<Layer>,
spawns: Vec<(String, Point2<f32>)>,
}
impl Map {
pub fn new(file: File, tileset: &Tileset) -> Map {
let elements = XMLElements::new(file);
let width = elements
.get_element_attribute("map", "width")
.unwrap()
.parse()
.unwrap();
let height = elements
.get_element_attribute("map", "height")
.unwrap()
.parse()
.unwrap();
let layers: Vec<Layer> = elements
.events
.iter()
.filter_map(|e| {
if let Characters(text) = e {
Some(Layer::new(text, tileset, width, height))
} else {
None
}
})
.collect();
let spawns = Map::get_spawn_points(&layers, tileset.get_spawn_tiles());
Map {
layers,
width,
height,
spawns,
}
}
fn get_spawn_points(
layers: &[Layer],
spawn_tiles: Vec<(String, usize)>,
) -> Vec<(String, Point2<f32>)> {
let mut spawn_points = Vec::new();
for layer in layers.iter() {
for tile in layer.tiles.iter() {
for spawn_tile in spawn_tiles.iter() {
if spawn_tile.1 == tile.id {
spawn_points.push((spawn_tile.0.clone(), tile.destination));
}
}
}
}
spawn_points
}
pub fn draw(&self, spritebatch: &mut SpriteBatch) {
for layer in self.layers.iter() {
layer.draw(spritebatch);
}
}
pub fn update(&mut self) {
for layer in self.layers.iter_mut() {
layer.update();
}
}
pub fn get_spawns(&self) -> Vec<(String, Point2<f32>)> {
self.spawns.clone()
}
pub fn get_dimensions(&self) -> (f32, f32) {
(
(constants::TILE_WIDTH * constants::TILE_SCALE) * self.width as f32,
(constants::TILE_HEIGHT * constants::TILE_SCALE) * self.height as f32,
)
}
}
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