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use ggez::filesystem::File;
use ggez::graphics::spritebatch::SpriteBatch;
use xml::reader::XmlEvent::Characters;
use crate::constants;
use crate::layer::Layer;
use crate::tileset::Tileset;
use crate::xmlelements::XMLElements;
pub struct Map {
pub width: usize,
pub height: usize,
pub layers: Vec<Layer>,
}
impl Map {
pub fn new(file: File, tileset: &Tileset) -> Map {
let elements = XMLElements::new(file);
let width = elements
.get_element_attribute("map", "width")
.unwrap()
.parse()
.unwrap();
let height = elements
.get_element_attribute("map", "height")
.unwrap()
.parse()
.unwrap();
let layers = elements
.events
.iter()
.filter_map(|e| {
if let Characters(text) = e {
Some(Layer::new(text, tileset, width, height))
} else {
None
}
})
.collect();
Map {
layers,
width,
height,
}
}
pub fn draw(&self, spritebatch: &mut SpriteBatch) {
for layer in self.layers.iter() {
layer.draw(spritebatch);
}
}
pub fn update(&mut self) {
for layer in self.layers.iter_mut() {
layer.update();
}
}
pub fn get_dimensions(&self) -> (f32, f32) {
(
(constants::TILE_WIDTH * constants::TILE_SCALE) * self.width as f32,
(constants::TILE_HEIGHT * constants::TILE_SCALE) * self.height as f32,
)
}
}
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