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use ggez::conf::Conf;
use ggez::graphics::{
self, DrawMode, DrawParam, Font, Mesh, MeshBuilder, Rect, Scale, Text, TextFragment,
};
use ggez::nalgebra::Point2;
use ggez::{filesystem, Context, GameResult};
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use crate::constants;
use crate::npc::Character;
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Dialog {
text: String,
responses: Vec<(usize, String)>,
}
#[derive(Clone, Debug, Default)]
pub struct DialogTree {
dialogs: HashMap<usize, Dialog>,
}
impl DialogTree {
pub fn new(context: &mut Context, character: Character) -> DialogTree {
DialogTree {
dialogs: serde_json::from_reader(
filesystem::open(context, "/dialogtrees/".to_string() + character.to_str())
.unwrap(),
)
.unwrap(),
}
}
}
#[derive(Clone)]
pub struct DialogBox {
dialogtree: Option<DialogTree>,
font: Font,
text: Option<Text>,
mesh: Mesh,
conf: Conf,
}
impl DialogBox {
pub fn new(context: &mut Context) -> DialogBox {
let conf = Conf::new();
DialogBox {
dialogtree: None,
font: Font::new(context, "/fonts/SONORM__.ttf").unwrap(),
text: None,
mesh: MeshBuilder::new()
.rectangle(
DrawMode::fill(),
Rect::new(
conf.window_mode.width * 0.10,
2.5 * conf.window_mode.height / 4.0,
conf.window_mode.width * 0.80,
conf.window_mode.height / 4.0,
),
constants::PURPLE,
)
.build(context)
.unwrap(),
conf,
}
}
pub fn update(&mut self) {
if let Some(dialogtree) = &self.dialogtree {
if self.text.is_none() {
self.text = Some(Text::new(
TextFragment::new(dialogtree.dialogs.get(&0).unwrap().text.as_str())
.font(self.font)
.scale(Scale::uniform(40.0)),
));
}
} else {
self.text = None;
}
}
pub fn draw(&self, context: &mut Context) -> GameResult {
if let Some(text) = &self.text {
graphics::draw(context, &self.mesh, DrawParam::default())?;
graphics::draw(
context,
text,
DrawParam::default().dest(Point2::new(
self.conf.window_mode.width * 0.11,
2.6 * self.conf.window_mode.height / 4.0,
)),
)?;
}
Ok(())
}
pub fn give_dialogtree(&mut self, dialogtree: Option<DialogTree>) {
self.dialogtree = dialogtree;
}
}
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