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use ggez::graphics::spritebatch::SpriteBatch;
use ggez::nalgebra::Point2;
use crate::animations::Animation;
use crate::constants;
use crate::entity::Operable;
use crate::tileset::Tileset;
#[derive(Debug, Clone)]
pub struct Cell {
pub id: usize,
pub animation: Animation,
pub destination: Point2<f32>,
}
impl Operable for Cell {
fn update(&mut self) {
self.animation.update();
}
fn draw(&self, spritebatch: &mut SpriteBatch) {
self.animation.draw(spritebatch, self.destination);
}
}
impl Cell {
pub fn new(text: &str, i: usize, tileset: &Tileset, dimensions: (usize, usize)) -> Cell {
let id = text.parse::<usize>().unwrap();
let x = i as f32 % dimensions.0 as f32;
let y = (i as f32 / dimensions.1 as f32).floor();
let offset = (constants::TILE_WIDTH / 2.0) * constants::TILE_SCALE;
let destination = Point2::new(
(constants::TILE_WIDTH * constants::TILE_SCALE * x) + offset,
(constants::TILE_HEIGHT * constants::TILE_SCALE * y) + offset,
);
Cell {
id,
animation: tileset.get_animation(id),
destination,
}
}
}
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